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No files matched your search
+5
-5
@@ -13,15 +13,15 @@
|
||||
"focus_dist": 15.68
|
||||
},
|
||||
"materials": [
|
||||
{ "type": "lambertian", "albedo": [0.2, 0.2, 0.2], "prob": 0.8 },
|
||||
{ "type": "lambertian", "albedo": [0.9, 0.9, 0.0], "prob": 1.0, "fuzz": 0.1 },
|
||||
{ "type": "lambertian", "colour": [0.2, 0.2, 0.2], "prob": 0.8 },
|
||||
{ "type": "lambertian", "colour": [0.9, 0.9, 0.0], "prob": 1.0, "fuzz": 0.1 },
|
||||
{ "type": "dielectric", "refraction_index": 1.5},
|
||||
{ "type": "normal"}
|
||||
],
|
||||
"objects": [
|
||||
{ "type": "sphere", "center": [0.0, 0.0, -1.2], "radius": 0.5, "material": { "type": "metal", "albedo": [0.7, 0.4, 0.2], "prob": 1.0, "fuzz": 0.1 }},
|
||||
{ "type": "sphere", "center": [0.0, 0.0, -1.2], "radius": 0.5, "material": { "type": "metal", "colour": [0.7, 0.4, 0.2], "prob": 1.0, "fuzz": 0.1 }},
|
||||
{ "type": "sphere", "center": [-1, 0, -1], "radius": 0.4, "material": 3},
|
||||
{ "type": "sphere", "center": [1, 0, -1], "radius": 0.5, "material": { "type": "metal", "albedo": [0.8, 0.6, 0.2], "prob": 1.0, "fuzz": 1.0 }},
|
||||
{ "type": "sphere", "center": [1, 0, -1], "radius": 0.5, "material": { "type": "metal", "colour": [0.8, 0.6, 0.2], "prob": 1.0, "fuzz": 1.0 }},
|
||||
{ "type": "triangle", "p1": [-4, 0, -4], "p2": [0, 0, -4], "p3": [-2, 2, -4], "material": 1},
|
||||
{ "type": "triangle", "p1": [0, 0, -4], "p2": [4, 0, -4], "p3": [2, 2, -4], "material": 1},
|
||||
{ "type": "triangle", "p1": [-2, 2, -4], "p2": [2, 2, -4], "p3": [0, 4, -4], "material": 3},
|
||||
@@ -30,7 +30,7 @@
|
||||
{ "type": "quad", "p1": [-20, -1, 20], "p2": [20, -1, 20], "p3": [20, -1, -20], "p4": [-20, -1, -20], "material": 0},
|
||||
{ "type": "quad", "p1": [20, -1, 20], "p2": [20, -1, -20], "p3": [20, 20, -20], "p4": [20, 20, 20], "material": 0},
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||||
{ "type": "cube", "p1": [8, 0, 2], "p2": [12, 0, 2], "p3": [12, 4, 2], "p4": [8, 4, 2], "p5": [8, 0, -2], "p6": [12, 0, -2], "p7": [12, 4, -2], "p8": [8, 4, -2], "material": 3},
|
||||
{ "type": "circle", "center": [-9, 3, 0], "radius": 3, "normal": [0, 1, 0.5], "material": {"type": "metal", "albedo": [0.9, 0.9, 0.9], "prob": 1.0, "fuzz": 0.3}}
|
||||
{ "type": "circle", "center": [-9, 3, 0], "radius": 3, "normal": [0, 1, 0.5], "material": {"type": "metal", "colour": [0.9, 0.9, 0.9], "prob": 1.0, "fuzz": 0.3}}
|
||||
]
|
||||
}
|
||||
|
||||
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||||
+5
-5
@@ -13,13 +13,13 @@
|
||||
"focus_dist": 15.68
|
||||
},
|
||||
"materials": [
|
||||
{ "type": "metal", "albedo": [0.2, 0.4, 0.8 ], "prob": 1.0, "fuzz": 0.1},
|
||||
{ "type": "metal", "albedo": [0.7, 0.4, 0.2 ], "prob": 1.0, "fuzz": 0.1},
|
||||
{ "type": "lambertian", "albedo": [0.8, 0.8, 0.0 ], "prob": 1.0},
|
||||
{ "type": "lambertian", "albedo": [0.1, 0.2, 0.5 ], "prob": 1.0},
|
||||
{ "type": "metal", "colour": [0.2, 0.4, 0.8 ], "prob": 1.0, "fuzz": 0.1},
|
||||
{ "type": "metal", "colour": [0.7, 0.4, 0.2 ], "prob": 1.0, "fuzz": 0.1},
|
||||
{ "type": "lambertian", "colour": [0.8, 0.8, 0.0 ], "prob": 1.0},
|
||||
{ "type": "lambertian", "colour": [0.1, 0.2, 0.5 ], "prob": 1.0},
|
||||
{ "type": "dielectric", "refraction_index": 1.5},
|
||||
{ "type": "dielectric", "refraction_index": 0.67},
|
||||
{ "type": "metal", "albedo": [0.8, 0.6, 0.2 ], "prob": 1.0, "fuzz": 1.0}
|
||||
{ "type": "metal", "colour": [0.8, 0.6, 0.2 ], "prob": 1.0, "fuzz": 1.0}
|
||||
|
||||
],
|
||||
"objects": [
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
{
|
||||
"filename": "lowDef.png",
|
||||
"image_width": 1920,
|
||||
"image_height": 1080,
|
||||
"max_depth": 50,
|
||||
"camera": {
|
||||
"anti_alias_rate": 7,
|
||||
"fov": 20.0,
|
||||
"look_from": [10, 5, 10],
|
||||
"look_at": [0.0, 0.0, -1.0],
|
||||
"vup": [0.0, 1.0, 0.0],
|
||||
"defocus_angle": 0,
|
||||
"focus_dist": 15.68
|
||||
},
|
||||
"materials": [
|
||||
{ "type": "metal", "colour": "./balls", "prob": 1.0, "fuzz": 0.1},
|
||||
{ "type": "metal", "colour": "./balls", "prob": 1.0, "fuzz": 0.1},
|
||||
{ "type": "lambertian", "colour": "balls", "prob": 1.0},
|
||||
{ "type": "metal", "colour": "./balls", "prob": 1.0, "fuzz": 0.1},
|
||||
{ "type": "dielectric", "colour": "balls", "refraction_index": 1.5},
|
||||
{ "type": "dielectric", "colour": "balls", "refraction_index": 1.5},
|
||||
{ "type": "dielectric", "colour": "balls", "refraction_index": 1.5}
|
||||
|
||||
],
|
||||
"objects": [
|
||||
{ "type": "sphere", "center": [0, 0.7, -0.4], "radius": 0.2, "material": 0},
|
||||
{ "type": "sphere", "center": [0.0, 0.5, -0.8], "radius": 0.1, "material": 1},
|
||||
{ "type": "sphere", "center": [0.0, -100.5, -1.0], "radius": 100.0, "material": 2},
|
||||
{ "type": "sphere", "center": [0.0, 0.0, -1.2], "radius": 0.5, "material": 3},
|
||||
{ "type": "sphere", "center": [-1, 0, -1], "radius": 0.4, "material": 5},
|
||||
{ "type": "sphere", "center": [1, 0, -1], "radius": 0.5, "material": 6},
|
||||
{ "type": "sphere", "center": [20, 7, -15], "radius": 10.5, "material": 0}
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
|
||||
+6
-6
@@ -4,7 +4,7 @@
|
||||
"image_height": 1080,
|
||||
"max_depth": 50,
|
||||
"camera": {
|
||||
"anti_alias_rate": 23,
|
||||
"anti_alias_rate": 2,
|
||||
"fov": 70.0,
|
||||
"look_from": [-10, 4, 15],
|
||||
"look_at": [-11.0, 0.0, 0.0],
|
||||
@@ -13,15 +13,15 @@
|
||||
"focus_dist": 15.68
|
||||
},
|
||||
"materials": [
|
||||
{ "type": "lambertian", "albedo": [0.2, 0.2, 0.2], "prob": 0.8 },
|
||||
{ "type": "lambertian", "albedo": [0.9, 0.9, 0.0], "prob": 1.0, "fuzz": 0.1 },
|
||||
{ "type": "lambertian", "colour": [0.2, 0.2, 0.2], "prob": 0.8 },
|
||||
{ "type": "lambertian", "colour": "./textures/ballnold.png", "prob": 1.0, "fuzz": 0.1 },
|
||||
{ "type": "dielectric", "refraction_index": 1.5},
|
||||
{ "type": "normal"}
|
||||
],
|
||||
"objects": [
|
||||
{ "type": "sphere", "center": [0.0, 0.0, -1.2], "radius": 0.5, "material": { "type": "metal", "albedo": [0.7, 0.4, 0.2], "prob": 1.0, "fuzz": 0.1 }},
|
||||
{ "type": "sphere", "center": [0.0, 0.0, -1.2], "radius": 0.5, "material": { "type": "metal", "colour": [0.7, 0.4, 0.2], "prob": 1.0, "fuzz": 0.1 }},
|
||||
{ "type": "sphere", "center": [-1, 0, -1], "radius": 0.4, "material": 3},
|
||||
{ "type": "sphere", "center": [1, 0, -1], "radius": 0.5, "material": { "type": "metal", "albedo": [0.8, 0.6, 0.2], "prob": 1.0, "fuzz": 1.0 }},
|
||||
{ "type": "sphere", "center": [1, 0, -1], "radius": 0.5, "material": { "type": "metal", "colour": [0.8, 0.6, 0.2], "prob": 1.0, "fuzz": 1.0 }},
|
||||
{ "type": "triangle", "p1": [-4, 0, -4], "p2": [0, 0, -4], "p3": [-2, 2, -4], "material": 1},
|
||||
{ "type": "triangle", "p1": [0, 0, -4], "p2": [4, 0, -4], "p3": [2, 2, -4], "material": 1},
|
||||
{ "type": "triangle", "p1": [-2, 2, -4], "p2": [2, 2, -4], "p3": [0, 4, -4], "material": 3},
|
||||
@@ -30,7 +30,7 @@
|
||||
{ "type": "quad", "p1": [-20, -1, 20], "p2": [20, -1, 20], "p3": [20, -1, -20], "p4": [-20, -1, -20], "material": 0},
|
||||
{ "type": "quad", "p1": [20, -1, 20], "p2": [20, -1, -20], "p3": [20, 20, -20], "p4": [20, 20, 20], "material": 0},
|
||||
{ "type": "cube", "p1": [8, 0, 2], "p2": [12, 0, 2], "p3": [12, 4, 2], "p4": [8, 4, 2], "p5": [8, 0, -2], "p6": [12, 0, -2], "p7": [12, 4, -2], "p8": [8, 4, -2], "material": 3},
|
||||
{ "type": "circle", "center": [-9, 3, 0], "radius": 3, "normal": [0, 1, 0.5], "material": {"type": "metal", "albedo": [0.9, 0.9, 0.9], "prob": 1.0, "fuzz": 0.3}}
|
||||
{ "type": "circle", "center": [-9, 3, 0], "radius": 3, "normal": [0, 1, 0.5], "material": {"type": "metal", "colour": [0.9, 0.9, 0.9], "prob": 1.0, "fuzz": 0.3}}
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
@@ -1,35 +0,0 @@
|
||||
{
|
||||
"filename": "textured.png",
|
||||
"image_width": 1920,
|
||||
"image_height": 1080,
|
||||
"max_depth": 50,
|
||||
"camera": {
|
||||
"anti_alias_rate": 2,
|
||||
"fov": 50.0,
|
||||
"look_from": [-3, 4, 10],
|
||||
"look_at": [-3, 0.0, -10.0],
|
||||
"vup": [0.0, 1.0, 0.0],
|
||||
"defocus_angle": 0,
|
||||
"focus_dist": 15.68
|
||||
},
|
||||
"materials": [
|
||||
{ "type": "lambertian", "albedo": [0.2, 0.2, 0.2], "prob": 0.8 },
|
||||
{"type": "texture", "source": "./textures/earthmap1k.png"},
|
||||
{"type": "texture", "source": "./textures/bluegrid.png"}
|
||||
],
|
||||
"objects": [
|
||||
{ "type": "sphere", "center": [0.0, 0.0, -1.2], "radius": 0.9, "material": 2},
|
||||
{ "type": "sphere", "center": [-2, 0, -1], "radius": 0.8, "material": 1},
|
||||
{ "type": "triangle", "p1": [0, 0, -4], "p2": [4, 0, -4], "p3": [2, 2, -4], "material": 2},
|
||||
{ "type": "triangle", "p1": [-2, 2, -4], "p2": [2, 2, -4], "p3": [0, 4, -4], "material": 1},
|
||||
{ "type": "quad", "p1": [-20, -1, -20], "p2": [20, -1, -20], "p3": [20, 20, -20], "p4": [-20, 20, -20], "material": 0},
|
||||
{ "type": "quad", "p1": [-20, -1, 20], "p2": [-20, -1, -20], "p3": [-20, 20, -20], "p4": [-20, 20, 20], "material": 0},
|
||||
{ "type": "quad", "p1": [-20, -1, 20], "p2": [20, -1, 20], "p3": [20, -1, -20], "p4": [-20, -1, -20], "material": 0},
|
||||
{ "type": "quad", "p1": [20, -1, 20], "p2": [20, -1, -20], "p3": [20, 20, -20], "p4": [20, 20, 20], "material": 0},
|
||||
{ "type": "quad", "p1": [-4, 3, -4], "p2": [-1, 3, -4], "p3": [-1, 6, -4], "p4": [-4, 6, -4], "material": 1},
|
||||
{ "type": "quad", "p1": [-8, 3, -4], "p2": [-5, 3, -4], "p3": [-5, 6, -4], "p4": [-8, 6, -4], "material": 2}
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
|
||||
+6
-13
@@ -1,11 +1,9 @@
|
||||
use std::{f32::consts::PI};
|
||||
|
||||
use crate::{ray::Ray, vec3::Vec3};
|
||||
use crate::{ray::Ray, util::deg_to_rad, vec3::Vec3};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Camera {
|
||||
// raytracing
|
||||
pub anti_alias_rate: u32,
|
||||
anti_alias_rate: u32,
|
||||
pixel00_loc: Vec3,
|
||||
pixel_delta_u: Vec3,
|
||||
pixel_delta_v: Vec3,
|
||||
@@ -27,11 +25,6 @@ pub struct Camera {
|
||||
defocus_disk_v: Vec3,
|
||||
}
|
||||
|
||||
// FIXME: kinda out of place in this file.
|
||||
fn deg_to_rad(deg: f32) -> f32 {
|
||||
deg * PI / 180.
|
||||
}
|
||||
|
||||
impl Camera {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
@@ -83,7 +76,7 @@ impl Camera {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn init(&mut self, w: f32, hi: f32) {
|
||||
pub fn init(&mut self, width: u32, height: u32) {
|
||||
if !self.dirty {
|
||||
return;
|
||||
}
|
||||
@@ -97,13 +90,13 @@ impl Camera {
|
||||
|
||||
// viewport
|
||||
let viewport_height = 2. * h * self.focus_dist;
|
||||
let viewport_width = viewport_height * (w / hi);
|
||||
let viewport_width = viewport_height * (width as f32 / height as f32);
|
||||
let viewport_u = viewport_width * self.u;
|
||||
let viewport_v = viewport_height * -self.v;
|
||||
|
||||
// variables
|
||||
self.pixel_delta_u = viewport_u / w;
|
||||
self.pixel_delta_v = viewport_v / hi;
|
||||
self.pixel_delta_u = viewport_u / width;
|
||||
self.pixel_delta_v = viewport_v / height;
|
||||
self.pixel00_loc =
|
||||
self.look_from - (self.focus_dist * self.w) - viewport_u / 2. - viewport_v / 2.;
|
||||
self.dirty = false;
|
||||
|
||||
+3
-97
@@ -5,29 +5,23 @@ mod objects;
|
||||
mod ray;
|
||||
mod raytracer;
|
||||
mod scenes;
|
||||
mod util;
|
||||
mod vec3;
|
||||
|
||||
use std::{env, fs};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::camera::Camera;
|
||||
use crate::objects::materials::dielectric::Dielectric;
|
||||
use crate::objects::materials::lambertian::{Lambertian, Metal};
|
||||
use crate::objects::sphere::Sphere;
|
||||
use crate::objects::traits::Hittable;
|
||||
use crate::ray::Ray;
|
||||
use crate::raytracer::render;
|
||||
use crate::scenes::scene::Scene;
|
||||
use crate::vec3::Vec3;
|
||||
use dotenv::dotenv;
|
||||
use rand::RngExt;
|
||||
|
||||
// TODO: implement scene serialization
|
||||
// TODO (low priority): implement scene serialization
|
||||
fn main() {
|
||||
dotenv().ok();
|
||||
pretty_env_logger::init();
|
||||
|
||||
// TODO: better cli parsing
|
||||
// TODO (medium priority): better cli parsing || add random flag to generate random scene
|
||||
let mut json_file = "./scenes/scene.json";
|
||||
let args: Vec<String> = env::args().collect();
|
||||
if args.len() > 1 {
|
||||
@@ -37,92 +31,4 @@ fn main() {
|
||||
let json_str = fs::read_to_string(json_file).expect("Reading specified scene file failed!");
|
||||
let mut scene: Scene = serde_json::from_str(&json_str).unwrap();
|
||||
render(&mut scene);
|
||||
return;
|
||||
|
||||
// random spheres code; thought: make this available as cli flag?
|
||||
let ground = Lambertian::rgb(-2.5, 0.5, 0.5, 1.);
|
||||
let mut world: Vec<Arc<dyn Hittable>> = vec![Arc::new(Sphere::xyz(
|
||||
0.,
|
||||
-1000.,
|
||||
0.,
|
||||
1000.,
|
||||
Arc::new(ground),
|
||||
))];
|
||||
|
||||
let mut rng = rand::rng();
|
||||
let point = Vec3::new(4., 0.2, 0.);
|
||||
for a in -11..11 {
|
||||
for b in -11..11 {
|
||||
let mat = rng.random_range((0.)..1.);
|
||||
let center = Vec3::new(
|
||||
a as f32 + 0.9 * rng.random_range((0.)..1.),
|
||||
0.2,
|
||||
b as f32 + 0.9 * rng.random_range((0.)..1.),
|
||||
);
|
||||
|
||||
if (center - point).length() > 0.9 {
|
||||
if mat < 0.8 {
|
||||
// diffuse
|
||||
world.push(Arc::new(Sphere::new(
|
||||
center,
|
||||
0.2,
|
||||
Arc::new(Lambertian::new(Vec3::random() * Vec3::random(), 1.)),
|
||||
)));
|
||||
} else if mat < 0.95 {
|
||||
// metal
|
||||
world.push(Arc::new(Sphere::new(
|
||||
center,
|
||||
0.2,
|
||||
Arc::new(Metal::rgb(
|
||||
rng.random_range(0.5..1.),
|
||||
rng.random_range(0.5..1.),
|
||||
rng.random_range(0.5..1.),
|
||||
1.,
|
||||
rng.random_range((0.)..0.5),
|
||||
)),
|
||||
)));
|
||||
} else {
|
||||
// glass
|
||||
world.push(Arc::new(Sphere::new(
|
||||
center,
|
||||
0.2,
|
||||
Arc::new(Dielectric::new(1.5)),
|
||||
)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
world.push(Arc::new(Sphere::xyz(
|
||||
0.,
|
||||
1.,
|
||||
0.,
|
||||
1.,
|
||||
Arc::new(Dielectric::new(1.5)),
|
||||
)));
|
||||
world.push(Arc::new(Sphere::xyz(
|
||||
-4.,
|
||||
1.,
|
||||
0.,
|
||||
1.,
|
||||
Arc::new(Lambertian::rgb(0.4, 0.2, 0.1, 1.)),
|
||||
)));
|
||||
world.push(Arc::new(Sphere::xyz(
|
||||
4.,
|
||||
1.,
|
||||
0.,
|
||||
1.,
|
||||
Arc::new(Metal::rgb(0.7, 0.6, 0.5, 1., 0.)),
|
||||
)));
|
||||
|
||||
let mut c = Camera::new();
|
||||
c.set_fov(20.);
|
||||
c.set_anti_alias_rate(23);
|
||||
c.set_vup(Vec3::new(0., 1., 0.));
|
||||
c.set_look_from(Vec3::new(13., 2., 3.));
|
||||
c.set_look_at(Vec3::new(0., 0., 0.));
|
||||
c.add_defocus_blur(0.6, 10.);
|
||||
|
||||
let mut s = Scene::new(c, world, "output.png".to_string(), 1920, 1080, 50);
|
||||
render(&mut s);
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
pub mod circle;
|
||||
pub mod cube;
|
||||
pub mod cylinder;
|
||||
pub mod hit;
|
||||
pub mod materials;
|
||||
pub mod mesh;
|
||||
|
||||
@@ -61,7 +61,7 @@ impl Hittable for Circle {
|
||||
|
||||
fn to_uv(&self, point: &Vec3) -> Vec3 {
|
||||
let p = *point - self.center;
|
||||
// TODO: add rotated texture support
|
||||
// TODO (low priority): add rotated texture support
|
||||
Vec3::new(
|
||||
0.5 + p.y().atan2(*p.x()) / (2. * PI),
|
||||
1. - (p.z() / self.radius).acos() / PI,
|
||||
|
||||
+1
-1
@@ -43,7 +43,7 @@ impl Hittable for Cube {
|
||||
}
|
||||
|
||||
fn to_uv(&self, _point: &Vec3) -> Vec3 {
|
||||
// TODO: map to [0.1] relative to specific face
|
||||
// TODO (low priority): map to [0.1] relative to specific face
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
use crate::{objects::traits::Hittable, vec3::Vec3};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Cylinder {
|
||||
radius: f32,
|
||||
length: f32,
|
||||
up: Vec3,
|
||||
bottom_center: Vec3,
|
||||
}
|
||||
|
||||
impl Cylinder {
|
||||
pub fn new(radius: f32, length: f32, up: Vec3, bottom_center: Vec3) -> Self {
|
||||
Self {
|
||||
radius,
|
||||
length,
|
||||
up,
|
||||
bottom_center,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Hittable for Cylinder {
|
||||
fn hit(&self, _r: &crate::ray::Ray) -> Option<super::hit::Hit> {
|
||||
todo!()
|
||||
}
|
||||
|
||||
fn to_uv(&self, _point: &Vec3) -> Vec3 {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
+49
-3
@@ -17,7 +17,15 @@ pub struct Hit {
|
||||
}
|
||||
|
||||
impl Hit {
|
||||
pub fn new(t: f32, p: Vec3, n: Vec3, mat: Arc<dyn Material>, front_face: bool, u: f32, v: f32) -> Self {
|
||||
pub fn new(
|
||||
t: f32,
|
||||
p: Vec3,
|
||||
n: Vec3,
|
||||
mat: Arc<dyn Material>,
|
||||
front_face: bool,
|
||||
u: f32,
|
||||
v: f32,
|
||||
) -> Self {
|
||||
Self {
|
||||
t,
|
||||
p,
|
||||
@@ -25,7 +33,26 @@ impl Hit {
|
||||
mat,
|
||||
front_face,
|
||||
u,
|
||||
v
|
||||
v,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_minimal(
|
||||
mh: MinimalHit,
|
||||
n: Vec3,
|
||||
mat: Arc<dyn Material>,
|
||||
front_face: bool,
|
||||
u: f32,
|
||||
v: f32,
|
||||
) -> Self {
|
||||
Self {
|
||||
t: mh.t,
|
||||
p: mh.p,
|
||||
n,
|
||||
mat,
|
||||
front_face,
|
||||
u,
|
||||
v,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +80,7 @@ impl Hit {
|
||||
(self.u, self.v)
|
||||
}
|
||||
|
||||
// TODO: use front_face to discard back-hits for culling
|
||||
// TODO (low priority): use front_face to discard back-hits for culling
|
||||
pub fn hit_list(hittables: &Vec<Arc<dyn Hittable>>, r: &Ray) -> Option<Hit> {
|
||||
let mut closest: Option<Hit> = None;
|
||||
for hittable in hittables {
|
||||
@@ -69,3 +96,22 @@ impl Hit {
|
||||
closest
|
||||
}
|
||||
}
|
||||
|
||||
pub struct MinimalHit {
|
||||
t: f32,
|
||||
p: Vec3,
|
||||
}
|
||||
|
||||
impl MinimalHit {
|
||||
pub fn new(t: f32, p: Vec3) -> Self {
|
||||
Self { t, p }
|
||||
}
|
||||
|
||||
pub fn t(&self) -> f32 {
|
||||
self.t
|
||||
}
|
||||
|
||||
pub fn p(&self) -> &Vec3 {
|
||||
&self.p
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
pub mod colour_source;
|
||||
pub mod dielectric;
|
||||
pub mod lambertian;
|
||||
pub mod normal;
|
||||
pub mod traits;
|
||||
pub mod texture;
|
||||
pub mod traits;
|
||||
@@ -0,0 +1,57 @@
|
||||
use serde::Deserialize;
|
||||
|
||||
use crate::{
|
||||
objects::{hit::Hit, materials::texture::Texture},
|
||||
vec3::Colour,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ColourSource {
|
||||
Colour(Colour),
|
||||
Texture(Texture),
|
||||
}
|
||||
|
||||
impl Default for ColourSource {
|
||||
fn default() -> Self {
|
||||
Self::rgb(1., 1., 1.)
|
||||
}
|
||||
}
|
||||
|
||||
impl ColourSource {
|
||||
pub fn get_colour(&self, hit: &Hit) -> Colour {
|
||||
match self {
|
||||
ColourSource::Colour(vec3) => *vec3,
|
||||
ColourSource::Texture(texture) => texture.colour_at(hit),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn rgb(r: f32, g: f32, b: f32) -> Self {
|
||||
Self::Colour(Colour::new(r, g, b))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
#[serde(untagged)]
|
||||
enum RawColourSource {
|
||||
Colour(Colour),
|
||||
Texture(String),
|
||||
}
|
||||
|
||||
impl From<RawColourSource> for ColourSource {
|
||||
fn from(value: RawColourSource) -> Self {
|
||||
match value {
|
||||
RawColourSource::Colour(c) => Self::Colour(c),
|
||||
RawColourSource::Texture(t) => Self::Texture(Texture::new(&t)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'de> Deserialize<'de> for ColourSource {
|
||||
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
|
||||
where
|
||||
D: serde::Deserializer<'de>,
|
||||
{
|
||||
let raw = RawColourSource::deserialize(deserializer)?;
|
||||
Ok(raw.into())
|
||||
}
|
||||
}
|
||||
@@ -4,19 +4,33 @@ use rand::RngExt;
|
||||
use serde::Deserialize;
|
||||
|
||||
use crate::{
|
||||
objects::{hit::Hit, materials::traits::Material},
|
||||
objects::{
|
||||
hit::Hit,
|
||||
materials::{colour_source::ColourSource, traits::Material},
|
||||
},
|
||||
ray::Ray,
|
||||
vec3::Colour,
|
||||
};
|
||||
|
||||
// THOUGHT: not entirely happy with this implementation; i ideally want to specify transparent
|
||||
// dielectrics, but that will require a more substantial refactor wrt compositing + vec4 colours.
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct Dielectric {
|
||||
#[serde(default)]
|
||||
colour: ColourSource,
|
||||
refraction_index: f32,
|
||||
}
|
||||
|
||||
impl Dielectric {
|
||||
pub fn new(refraction_index: f32) -> Self {
|
||||
Self { refraction_index }
|
||||
Self::new_coloured(refraction_index, ColourSource::rgb(1., 1., 1.))
|
||||
}
|
||||
|
||||
pub fn new_coloured(refraction_index: f32, colour: ColourSource) -> Self {
|
||||
Self {
|
||||
refraction_index,
|
||||
colour,
|
||||
}
|
||||
}
|
||||
|
||||
fn reflectance(cos: f32, refraction_index: f32) -> f32 {
|
||||
@@ -50,6 +64,6 @@ impl Material for Dielectric {
|
||||
} else {
|
||||
unit.refract(hit.n(), ri)
|
||||
};
|
||||
Some((Some(Ray::new(*hit.p(), dir)), Colour::new(1., 1., 1.)))
|
||||
Some((Some(Ray::new(*hit.p(), dir)), self.colour.get_colour(hit)))
|
||||
}
|
||||
}
|
||||
@@ -1,31 +1,44 @@
|
||||
use rand::RngExt;
|
||||
use serde::Deserialize;
|
||||
use std::fmt::Debug;
|
||||
|
||||
use crate::{
|
||||
objects::{hit::Hit, materials::traits::Material},
|
||||
objects::{
|
||||
hit::Hit,
|
||||
materials::{colour_source::ColourSource, traits::Material},
|
||||
},
|
||||
ray::Ray,
|
||||
vec3::{Colour, Vec3},
|
||||
};
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
#[derive(Deserialize)]
|
||||
pub struct Lambertian {
|
||||
albedo: Colour,
|
||||
colour: ColourSource,
|
||||
prob: f32,
|
||||
}
|
||||
|
||||
impl Lambertian {
|
||||
pub fn new(albedo: Colour, prob: f32) -> Self {
|
||||
Self { albedo, prob }
|
||||
pub fn new(colour: ColourSource, prob: f32) -> Self {
|
||||
Self { colour, prob }
|
||||
}
|
||||
|
||||
pub fn rgb(r: f32, g: f32, b: f32, prob: f32) -> Self {
|
||||
Self {
|
||||
albedo: Colour::new(r, g, b),
|
||||
colour: ColourSource::rgb(r, g, b),
|
||||
prob,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for Lambertian {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Lambertian")
|
||||
.field("prob", &self.prob)
|
||||
.field("colour", &self.colour)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl Material for Lambertian {
|
||||
fn scatter(&self, hit: &Hit, _ray: &Ray) -> Option<(Option<Ray>, Colour)> {
|
||||
let mut rng = rand::rng();
|
||||
@@ -35,7 +48,7 @@ impl Material for Lambertian {
|
||||
dir = *hit.n();
|
||||
}
|
||||
let scattered = Ray::new(*hit.p(), dir);
|
||||
return Some((Some(scattered), self.albedo));
|
||||
return Some((Some(scattered), self.colour.get_colour(hit)));
|
||||
}
|
||||
None
|
||||
}
|
||||
@@ -43,19 +56,19 @@ impl Material for Lambertian {
|
||||
|
||||
#[derive(Debug, Deserialize)]
|
||||
pub struct Metal {
|
||||
albedo: Colour,
|
||||
colour: ColourSource,
|
||||
prob: f32,
|
||||
fuzz: f32,
|
||||
}
|
||||
|
||||
impl Metal {
|
||||
pub fn new(albedo: Colour, prob: f32, fuzz: f32) -> Self {
|
||||
Self { albedo, prob, fuzz }
|
||||
pub fn new(colour: ColourSource, prob: f32, fuzz: f32) -> Self {
|
||||
Self { colour, prob, fuzz }
|
||||
}
|
||||
|
||||
pub fn rgb(r: f32, g: f32, b: f32, prob: f32, fuzz: f32) -> Self {
|
||||
Self {
|
||||
albedo: Colour::new(r, g, b),
|
||||
colour: ColourSource::rgb(r, g, b),
|
||||
prob,
|
||||
fuzz,
|
||||
}
|
||||
@@ -68,7 +81,7 @@ impl Material for Metal {
|
||||
if self.prob >= rng.random::<f32>() {
|
||||
let mut refl = ray.dir().reflect(hit.n());
|
||||
refl = refl.get_unit() + self.fuzz * Vec3::random_unit();
|
||||
return Some((Some(Ray::new(*hit.p(), refl)), self.albedo));
|
||||
return Some((Some(Ray::new(*hit.p(), refl)), self.colour.get_colour(hit)));
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
use image::{DynamicImage, ImageReader};
|
||||
use log::trace;
|
||||
use std::error::Error;
|
||||
|
||||
use crate::{
|
||||
objects::{hit::Hit, materials::traits::Material},
|
||||
ray::Ray,
|
||||
vec3::Vec3,
|
||||
};
|
||||
use image::{DynamicImage, ImageReader, Rgb};
|
||||
use image::{RgbImage};
|
||||
use log::warn;
|
||||
|
||||
use crate::{objects::hit::Hit, vec3::Vec3};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Texture {
|
||||
@@ -17,14 +16,26 @@ pub struct Texture {
|
||||
|
||||
impl Texture {
|
||||
pub fn new(texture: &str) -> Self {
|
||||
let img = ImageReader::open(texture).unwrap().decode().unwrap(); // FIXME: unwraps
|
||||
trace!(
|
||||
"texture '{}' is {} by {} pixels, with {} bytes total",
|
||||
texture,
|
||||
img.width(),
|
||||
img.height(),
|
||||
img.as_bytes().len()
|
||||
);
|
||||
match ImageReader::open(texture) {
|
||||
Ok(r) => {
|
||||
match r.decode() {
|
||||
Ok(img) => Self::_build(img),
|
||||
Err(e) => {
|
||||
// ImageError
|
||||
warn!("Failed to parse image \"{}\": {}", texture, e);
|
||||
Self::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
// IoError
|
||||
warn!("Failed to read file \"{}\": {}", texture, e);
|
||||
Self::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn _build(img: DynamicImage) -> Self {
|
||||
let stride = match img.color() {
|
||||
// TODO: support other types of image
|
||||
image::ColorType::L8 => todo!(),
|
||||
@@ -39,6 +50,7 @@ impl Texture {
|
||||
image::ColorType::Rgba32F => todo!(),
|
||||
_ => 3,
|
||||
};
|
||||
|
||||
Self {
|
||||
width: img.width(),
|
||||
height: img.height(),
|
||||
@@ -48,7 +60,7 @@ impl Texture {
|
||||
}
|
||||
|
||||
fn _idx(&self, u: f32, v: f32) -> usize {
|
||||
let x: usize = (u * ((self.width - 1) as f32)) as usize; // TODO: check these calcs work
|
||||
let x: usize = (u * ((self.width - 1) as f32)) as usize;
|
||||
let y: usize = (v * ((self.height - 1) as f32)) as usize;
|
||||
|
||||
y * self.width as usize + x
|
||||
@@ -64,12 +76,22 @@ impl Texture {
|
||||
b[self.stride * idx + 1],
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl Material for Texture {
|
||||
fn scatter(&self, hit: &Hit, _ray: &Ray) -> Option<(Option<Ray>, Vec3)> {
|
||||
pub fn colour_at(&self, hit: &Hit) -> Vec3 {
|
||||
let (u, v) = hit.uv();
|
||||
let col = self._at(u, 1. - v);
|
||||
Some((None, col))
|
||||
self._at(u, 1. - v)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Texture {
|
||||
fn default() -> Self {
|
||||
let mut img = RgbImage::new(1, 1);
|
||||
img.put_pixel(0,0,Rgb([250,0,250]));
|
||||
Self {
|
||||
source: DynamicImage::ImageRgb8(img),
|
||||
width: 1,
|
||||
height: 1,
|
||||
stride: 3,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
use crate::{objects::hit::Hit, ray::Ray, vec3::Colour};
|
||||
use std::fmt::Debug;
|
||||
|
||||
pub trait Material: Debug + Send + Sync{
|
||||
pub trait Material: Debug + Send + Sync {
|
||||
fn scatter(&self, hit: &Hit, ray: &Ray) -> Option<(Option<Ray>, Colour)>;
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
|
||||
+17
-29
@@ -13,6 +13,10 @@ pub struct Quad {
|
||||
p4: Vec3,
|
||||
material: Arc<dyn Material>,
|
||||
normal: Vec3,
|
||||
|
||||
// helpers
|
||||
t1: Triangle,
|
||||
t2: Triangle,
|
||||
}
|
||||
|
||||
impl Quad {
|
||||
@@ -22,27 +26,12 @@ impl Quad {
|
||||
p2,
|
||||
p3,
|
||||
p4,
|
||||
material,
|
||||
material: material.clone(),
|
||||
normal: (p2 - p1).cross(&(p4 - p1)).get_unit(),
|
||||
t1: Triangle::new(p1, p2, p4, material.clone()),
|
||||
t2: Triangle::new(p2, p3, p4, material),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn hit(
|
||||
p1: Vec3,
|
||||
p2: Vec3,
|
||||
p3: Vec3,
|
||||
p4: Vec3,
|
||||
material: Arc<dyn Material>,
|
||||
normal: Vec3,
|
||||
r: &Ray,
|
||||
) -> Option<Hit> {
|
||||
let isct1 = Triangle::hit(p1, p2, p4, material.clone(), normal, r);
|
||||
let isct2 = Triangle::hit(p2, p3, p4, material.clone(), normal, r);
|
||||
if isct1.is_some() {
|
||||
return isct1;
|
||||
}
|
||||
isct2
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for Quad {
|
||||
@@ -57,20 +46,19 @@ impl Debug for Quad {
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: texture mapping does not work properly for quads
|
||||
impl Hittable for Quad {
|
||||
fn hit(&self, r: &Ray) -> Option<Hit> {
|
||||
let hit = Quad::hit(
|
||||
self.p1,
|
||||
self.p2,
|
||||
self.p3,
|
||||
self.p4,
|
||||
self.material.clone(),
|
||||
self.normal,
|
||||
r,
|
||||
);
|
||||
let mh = self.t1.calculate_hit(r).or(self.t2.calculate_hit(r))?;
|
||||
let uvw = self.to_uv(mh.p());
|
||||
|
||||
return hit
|
||||
Some(Hit::from_minimal(
|
||||
mh,
|
||||
self.normal,
|
||||
self.material.clone(),
|
||||
false,
|
||||
*uvw.x(),
|
||||
*uvw.y(),
|
||||
))
|
||||
}
|
||||
|
||||
fn to_uv(&self, point: &Vec3) -> Vec3 {
|
||||
|
||||
@@ -3,11 +3,11 @@ use std::f32::consts::PI;
|
||||
use std::fmt::{self, Debug};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::Vec3;
|
||||
use crate::objects::hit::Hit;
|
||||
use crate::objects::materials::traits::Material;
|
||||
use crate::objects::traits::Hittable;
|
||||
use crate::ray::Ray;
|
||||
use crate::Vec3;
|
||||
|
||||
pub struct Sphere {
|
||||
center: Vec3,
|
||||
@@ -74,7 +74,7 @@ impl Hittable for Sphere {
|
||||
|
||||
fn to_uv(&self, point: &Vec3) -> Vec3 {
|
||||
let p = *point - self.center;
|
||||
// TODO: add rotated texture support
|
||||
// TODO (medium priority): add rotated texture support
|
||||
Vec3::new(
|
||||
0.5 + p.y().atan2(*p.x()) / (2. * PI),
|
||||
1. - (p.z() / self.radius).acos() / PI,
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
use std::fmt::Debug;
|
||||
|
||||
use crate::Ray;
|
||||
use crate::objects::hit::Hit;
|
||||
use crate::vec3::Vec3;
|
||||
use crate::Ray;
|
||||
|
||||
pub trait Hittable: Debug + Send + Sync {
|
||||
fn to_uv(&self, point: &Vec3) -> Vec3;
|
||||
fn hit(&self, r: &Ray) -> Option<Hit>;
|
||||
fn to_uv(&self, point: &Vec3) -> Vec3; // TODO: overhaul; remove u,v in Hit and change Mat ref to
|
||||
// Hittable ref. Then call this function to calculate u,v coords as necessary.
|
||||
}
|
||||
+23
-54
@@ -1,4 +1,4 @@
|
||||
use crate::objects::hit::Hit;
|
||||
use crate::objects::hit::{Hit, MinimalHit};
|
||||
use crate::objects::traits::Hittable;
|
||||
use crate::ray::Ray;
|
||||
use crate::{objects::materials::traits::Material, vec3::Vec3};
|
||||
@@ -19,6 +19,7 @@ pub struct Triangle {
|
||||
d01: f32,
|
||||
d11: f32,
|
||||
denom: f32,
|
||||
a4: f32,
|
||||
}
|
||||
|
||||
impl Triangle {
|
||||
@@ -29,6 +30,7 @@ impl Triangle {
|
||||
let d00 = v0.dot(&v0);
|
||||
let d01 = v0.dot(&v1);
|
||||
let d11 = v1.dot(&v1);
|
||||
let a4 = (p3 - p1).cross(&(p2 - p1)).length();
|
||||
|
||||
Self {
|
||||
p1,
|
||||
@@ -42,69 +44,33 @@ impl Triangle {
|
||||
d01,
|
||||
d11,
|
||||
denom: d00 * d11 - d01 * d01,
|
||||
a4,
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: make the global Triangle::hit function not take precomped u,v somehow
|
||||
// FIXME/DEBT: this function recalculates values for each pass that can be cached on the
|
||||
// triangle struct itself. REFACTOR to not use this function
|
||||
pub fn to_uv(p1: &Vec3, p2: &Vec3, p3: &Vec3, point: &Vec3) -> Vec3 {
|
||||
let v0 = *p2 - p1;
|
||||
let v1 = *p3 - p1;
|
||||
let v2 = *point - p1;
|
||||
let d00 = v0.dot(&v0);
|
||||
let d01 = v0.dot(&v1);
|
||||
let d11 = v1.dot(&v1);
|
||||
let denom = d00 * d11 - d01 * d01;
|
||||
|
||||
let d20 = v2.dot(&v0);
|
||||
let d21 = v2.dot(&v1);
|
||||
|
||||
let v = (d11 * d20 - d01 * d21) / denom;
|
||||
let w = (d00 * d21 - d01 * d20) / denom;
|
||||
Vec3::new(1. - v - w, v, w)
|
||||
}
|
||||
|
||||
pub fn hit(
|
||||
p1: Vec3,
|
||||
p2: Vec3,
|
||||
p3: Vec3,
|
||||
material: Arc<dyn Material>,
|
||||
normal: Vec3,
|
||||
r: &Ray,
|
||||
) -> Option<Hit> {
|
||||
pub fn calculate_hit(&self, r: &Ray) -> Option<MinimalHit> {
|
||||
// check if ray parallel to plane
|
||||
let dot = normal.dot(r.dir());
|
||||
let dot = self.normal.dot(r.dir());
|
||||
if dot == 0.0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let d = (-normal).dot(&p1);
|
||||
let d = (-self.normal).dot(&self.p1);
|
||||
// hitpoint on plane
|
||||
let t = -(normal.dot(&(r.origin() + d))) / dot;
|
||||
let t = -(self.normal.dot(&(r.origin() + d))) / dot;
|
||||
// hits behind camera
|
||||
if t < 0. {
|
||||
return None;
|
||||
};
|
||||
let uvw = Triangle::to_uv(&p1, &p2, &p3, &r.at(t));
|
||||
|
||||
let p = r.at(t);
|
||||
let a4 = (p3 - p1).cross(&(p2 - p1)).length();
|
||||
let a3 = (p3 - p).cross(&(p2 - p)).length();
|
||||
let a2 = (p3 - p).cross(&(p1 - p)).length();
|
||||
let a1 = (p2 - p).cross(&(p1 - p)).length();
|
||||
let a3 = (self.p3 - p).cross(&(self.p2 - p)).length();
|
||||
let a2 = (self.p3 - p).cross(&(self.p1 - p)).length();
|
||||
let a1 = (self.p2 - p).cross(&(self.p1 - p)).length();
|
||||
|
||||
let diff = (a4 - a1 - a2 - a3).abs();
|
||||
let diff = (self.a4 - a1 - a2 - a3).abs();
|
||||
if diff < 0.001 {
|
||||
Some(Hit::new(
|
||||
t,
|
||||
p,
|
||||
normal,
|
||||
material,
|
||||
normal.dot(r.dir()) < 0.,
|
||||
*uvw.x(),
|
||||
*uvw.y(),
|
||||
))
|
||||
Some(MinimalHit::new(t, p))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
@@ -124,14 +90,17 @@ impl Debug for Triangle {
|
||||
|
||||
impl Hittable for Triangle {
|
||||
fn hit(&self, r: &Ray) -> Option<Hit> {
|
||||
Triangle::hit(
|
||||
self.p1,
|
||||
self.p2,
|
||||
self.p3,
|
||||
self.material.clone(),
|
||||
let mh = self.calculate_hit(r)?;
|
||||
let uvw = self.to_uv(mh.p());
|
||||
|
||||
Some(Hit::from_minimal(
|
||||
mh,
|
||||
self.normal,
|
||||
r,
|
||||
)
|
||||
self.material.clone(),
|
||||
self.normal.dot(r.dir()) < 0.,
|
||||
*uvw.x(),
|
||||
*uvw.y(),
|
||||
))
|
||||
}
|
||||
|
||||
fn to_uv(&self, point: &Vec3) -> Vec3 {
|
||||
|
||||
+16
-13
@@ -26,10 +26,10 @@ pub fn write_image(filename: &str, pixels: &[u8], width: u32, height: u32) {
|
||||
pub fn render(scene: &mut Scene) {
|
||||
scene.init();
|
||||
|
||||
// TODO: currently splits per vertical line, but could be more granular (per chunk)
|
||||
let mut pixels = vec![0_u8; (scene.image_width * scene.image_height * 3) as usize];
|
||||
// TODO (low priority): currently splits per vertical line, but could be more granular (per chunk)
|
||||
let mut pixels = vec![0_u8; (scene.get_image_width() * scene.get_image_height() * 3) as usize];
|
||||
let scanlines: Vec<(usize, &mut [u8])> = pixels
|
||||
.chunks_mut(scene.image_width as usize * 3)
|
||||
.chunks_mut(scene.get_image_width() as usize * 3)
|
||||
.enumerate()
|
||||
.collect();
|
||||
|
||||
@@ -37,39 +37,42 @@ pub fn render(scene: &mut Scene) {
|
||||
scanlines.into_par_iter().for_each(|(i, chunk)| {
|
||||
render_chunk(chunk, scene, i as u32);
|
||||
});
|
||||
info!("rendering took {}.{} seconds.", now.elapsed().as_secs(), now.elapsed().subsec_nanos());
|
||||
info!(
|
||||
"rendering took {}.{} seconds.",
|
||||
now.elapsed().as_secs(),
|
||||
now.elapsed().subsec_nanos()
|
||||
);
|
||||
|
||||
info!("Writing image file...");
|
||||
write_image(
|
||||
&scene.filename,
|
||||
&scene.get_filename(),
|
||||
&pixels,
|
||||
scene.image_width,
|
||||
scene.image_height,
|
||||
scene.get_image_width() as u32,
|
||||
scene.get_image_height() as u32,
|
||||
);
|
||||
}
|
||||
|
||||
pub fn render_chunk(chunk: &mut [u8], scene: &Scene, y: u32) {
|
||||
let camera = &scene.get_camera();
|
||||
let aa_rate = &scene.get_camera().get_anti_alias_rate();
|
||||
let aa_rate = camera.get_anti_alias_rate();
|
||||
|
||||
for i in 0..scene.image_width {
|
||||
for i in 0..scene.get_image_width() {
|
||||
let pixel_tl = camera.get_pixel_tl(i, y);
|
||||
|
||||
let mut pixel_colour = Colour::default();
|
||||
for y in 1..(aa_rate + 1) {
|
||||
for x in 1..(aa_rate + 1) {
|
||||
let r = camera.get_ray(pixel_tl, x, y);
|
||||
pixel_colour += ray_colour(&scene.objects, &r, scene.max_depth);
|
||||
pixel_colour += ray_colour(&scene.get_objects(), &r, scene.get_max_depth());
|
||||
}
|
||||
}
|
||||
|
||||
let (r, g, b) =
|
||||
(pixel_colour / (aa_rate * aa_rate) as f32).output();
|
||||
let (r, g, b) = (pixel_colour / (aa_rate * aa_rate) as f32).output();
|
||||
chunk[(i * 3) as usize] = r;
|
||||
chunk[(i * 3) as usize + 1] = g;
|
||||
chunk[(i * 3) as usize + 2] = b;
|
||||
}
|
||||
trace!("Line {}\tfinished.", y);
|
||||
trace!("Line {:4} finished.", y);
|
||||
}
|
||||
|
||||
pub fn ray_colour(hittables: &Vec<Arc<dyn Hittable>>, r: &Ray, depth: u32) -> Colour {
|
||||
|
||||
+2
-2
@@ -1,4 +1,4 @@
|
||||
pub mod raw_camera;
|
||||
pub mod material_def;
|
||||
pub mod hittable_def;
|
||||
pub mod material_def;
|
||||
pub mod raw_camera;
|
||||
pub mod scene;
|
||||
@@ -2,8 +2,12 @@ use std::sync::Arc;
|
||||
|
||||
use serde::Deserialize;
|
||||
|
||||
use crate::objects::materials::{dielectric::Dielectric, lambertian::{Lambertian, Metal}, normal::Normal, texture::Texture, traits::Material};
|
||||
|
||||
use crate::objects::materials::{
|
||||
dielectric::Dielectric,
|
||||
lambertian::{Lambertian, Metal},
|
||||
normal::Normal,
|
||||
traits::Material,
|
||||
};
|
||||
|
||||
#[derive(Deserialize)]
|
||||
#[serde(tag = "type", rename_all = "lowercase")]
|
||||
@@ -12,7 +16,6 @@ pub(crate) enum MaterialDef {
|
||||
Metal(Metal),
|
||||
Dielectric(Dielectric),
|
||||
Normal(Normal),
|
||||
Texture(RawTexture),
|
||||
}
|
||||
|
||||
impl MaterialDef {
|
||||
@@ -22,13 +25,6 @@ impl MaterialDef {
|
||||
MaterialDef::Metal(m) => Arc::new(m),
|
||||
MaterialDef::Dielectric(d) => Arc::new(d),
|
||||
MaterialDef::Normal(n) => Arc::new(n),
|
||||
MaterialDef::Texture(t) => Arc::new(Texture::new(&t.source)), // FIXME: error handling
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub(crate) struct RawTexture {
|
||||
pub source: String,
|
||||
}
|
||||
|
||||
+136
-13
@@ -1,23 +1,36 @@
|
||||
use crate::objects::materials::colour_source::ColourSource;
|
||||
use std::sync::Arc;
|
||||
|
||||
use rand::RngExt;
|
||||
use serde::Deserialize;
|
||||
|
||||
use crate::{
|
||||
camera::Camera,
|
||||
objects::{materials::traits::Material, traits::Hittable},
|
||||
objects::{
|
||||
materials::{
|
||||
dielectric::Dielectric,
|
||||
lambertian::{Lambertian, Metal},
|
||||
traits::Material,
|
||||
},
|
||||
sphere::Sphere,
|
||||
traits::Hittable,
|
||||
},
|
||||
scenes::{hittable_def::HittableDef, material_def::MaterialDef, raw_camera::RawCamera},
|
||||
vec3::Vec3,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Scene {
|
||||
pub camera: Camera, // FIXME: should not be public
|
||||
pub objects: Vec<Arc<dyn Hittable>>,
|
||||
camera: Camera,
|
||||
objects: Vec<Arc<dyn Hittable>>,
|
||||
|
||||
// image
|
||||
pub filename: String,
|
||||
pub image_width: u32,
|
||||
pub image_height: u32,
|
||||
// raytracing // TODO: think about organisation of these vars, also in Camera
|
||||
pub max_depth: u32,
|
||||
filename: String,
|
||||
image_width: u32,
|
||||
image_height: u32,
|
||||
|
||||
// raytracing
|
||||
max_depth: u32,
|
||||
}
|
||||
|
||||
impl Scene {
|
||||
@@ -39,20 +52,130 @@ impl Scene {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn random() -> Self {
|
||||
let ground = Lambertian::rgb(-2.5, 0.5, 0.5, 1.);
|
||||
let mut world: Vec<Arc<dyn Hittable>> = vec![Arc::new(Sphere::xyz(
|
||||
0.,
|
||||
-1000.,
|
||||
0.,
|
||||
1000.,
|
||||
Arc::new(ground),
|
||||
))];
|
||||
|
||||
let mut rng = rand::rng();
|
||||
let point = Vec3::new(4., 0.2, 0.);
|
||||
for a in -11..11 {
|
||||
for b in -11..11 {
|
||||
let mat = rng.random_range((0.)..1.);
|
||||
let center = Vec3::new(
|
||||
a as f32 + 0.9 * rng.random_range((0.)..1.),
|
||||
0.2,
|
||||
b as f32 + 0.9 * rng.random_range((0.)..1.),
|
||||
);
|
||||
|
||||
if (center - point).length() > 0.9 {
|
||||
if mat < 0.8 {
|
||||
// diffuse
|
||||
world.push(Arc::new(Sphere::new(
|
||||
center,
|
||||
0.2,
|
||||
Arc::new(Lambertian::new(
|
||||
ColourSource::Colour(Vec3::random() * Vec3::random()),
|
||||
1.,
|
||||
)),
|
||||
)));
|
||||
} else if mat < 0.95 {
|
||||
// metal
|
||||
world.push(Arc::new(Sphere::new(
|
||||
center,
|
||||
0.2,
|
||||
Arc::new(Metal::rgb(
|
||||
rng.random_range(0.5..1.),
|
||||
rng.random_range(0.5..1.),
|
||||
rng.random_range(0.5..1.),
|
||||
1.,
|
||||
rng.random_range((0.)..0.5),
|
||||
)),
|
||||
)));
|
||||
} else {
|
||||
// glass
|
||||
world.push(Arc::new(Sphere::new(
|
||||
center,
|
||||
0.2,
|
||||
Arc::new(Dielectric::new(1.5)),
|
||||
)));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
world.push(Arc::new(Sphere::xyz(
|
||||
0.,
|
||||
1.,
|
||||
0.,
|
||||
1.,
|
||||
Arc::new(Dielectric::new(1.5)),
|
||||
)));
|
||||
world.push(Arc::new(Sphere::xyz(
|
||||
-4.,
|
||||
1.,
|
||||
0.,
|
||||
1.,
|
||||
Arc::new(Lambertian::rgb(0.4, 0.2, 0.1, 1.)),
|
||||
)));
|
||||
world.push(Arc::new(Sphere::xyz(
|
||||
4.,
|
||||
1.,
|
||||
0.,
|
||||
1.,
|
||||
Arc::new(Metal::rgb(0.7, 0.6, 0.5, 1., 0.)),
|
||||
)));
|
||||
|
||||
let mut c = Camera::new();
|
||||
c.set_fov(20.);
|
||||
c.set_anti_alias_rate(4);
|
||||
c.set_vup(Vec3::new(0., 1., 0.));
|
||||
c.set_look_from(Vec3::new(13., 2., 3.));
|
||||
c.set_look_at(Vec3::new(0., 0., 0.));
|
||||
c.add_defocus_blur(0.6, 10.);
|
||||
|
||||
Self {
|
||||
camera: c,
|
||||
objects: world,
|
||||
filename: "random.png".to_string(),
|
||||
image_width: 1920,
|
||||
image_height: 1080,
|
||||
max_depth: 50,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_camera(&self) -> &Camera {
|
||||
&self.camera
|
||||
}
|
||||
|
||||
pub fn get_image_width(&self) -> f32 {
|
||||
self.image_width as f32
|
||||
pub fn get_image_width(&self) -> u32 {
|
||||
self.image_width
|
||||
}
|
||||
|
||||
pub fn get_image_height(&self) -> f32 {
|
||||
self.image_height as f32
|
||||
pub fn get_image_height(&self) -> u32 {
|
||||
self.image_height
|
||||
}
|
||||
|
||||
pub fn get_objects(&self) -> &Vec<Arc<dyn Hittable>> {
|
||||
&self.objects
|
||||
}
|
||||
|
||||
pub fn get_max_depth(&self) -> u32 {
|
||||
self.max_depth
|
||||
}
|
||||
|
||||
pub fn get_filename(&self) -> &String {
|
||||
&self.filename
|
||||
}
|
||||
|
||||
pub fn init(&mut self) {
|
||||
self.camera.init(self.get_image_width(), self.get_image_height());
|
||||
self.camera
|
||||
.init(self.get_image_width(), self.get_image_height());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
use std::f32::consts::PI;
|
||||
|
||||
pub(crate) fn deg_to_rad(deg: f32) -> f32 {
|
||||
deg * PI / 180.
|
||||
}
|
||||
+16
-9
@@ -33,7 +33,7 @@ impl Vec3 {
|
||||
Self {
|
||||
x: r as f32 / 255.,
|
||||
y: g as f32 / 255.,
|
||||
z: b as f32/ 255.,
|
||||
z: b as f32 / 255.,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,7 +67,11 @@ impl Vec3 {
|
||||
|
||||
pub fn random_unit_hemisphere(n: &Self) -> Self {
|
||||
let v = Self::random_unit();
|
||||
if n.dot(&v) > 0.0 { v } else { -v }
|
||||
if n.dot(&v) > 0.0 {
|
||||
v
|
||||
} else {
|
||||
-v
|
||||
}
|
||||
}
|
||||
|
||||
pub fn x(&self) -> &f32 {
|
||||
@@ -444,16 +448,20 @@ impl Div<Vec3> for Vec3 {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Div<u32> for Vec3 {
|
||||
type Output = Self;
|
||||
|
||||
fn div(self, u: u32) -> Self::Output {
|
||||
self / u as f32
|
||||
}
|
||||
}
|
||||
|
||||
impl Div<i32> for Vec3 {
|
||||
type Output = Self;
|
||||
|
||||
fn div(self, i: i32) -> Self::Output {
|
||||
let f: f32 = i as f32;
|
||||
Self {
|
||||
x: self.x / f,
|
||||
y: self.y / f,
|
||||
z: self.z / f,
|
||||
}
|
||||
self / i as f32
|
||||
}
|
||||
}
|
||||
|
||||
@@ -500,4 +508,3 @@ impl Display for Vec3 {
|
||||
write!(f, "({}, {}, {})", self.x, self.y, self.z)
|
||||
}
|
||||
}
|
||||
|
||||
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