djaidjai
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92e77564dd
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fx: cleanup
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2026-09-13 15:13:46 +02:00 |
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djaidjai
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eddde10023
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ft: refactor materials/texture decoupling
made it so all materials can use a texture for colour source. this
should be extendable if we want to do e.g. coded patterns in future
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2026-09-13 14:53:28 +02:00 |
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djaidjai
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968c232388
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ft (wip): texture/material overhaul
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2026-09-13 11:58:25 +02:00 |
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djaidjai
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83e3f2e41b
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resolved local state conflict
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2026-06-22 08:46:01 +02:00 |
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djaidjai
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4db5cbbad2
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fx: removed unused import
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2026-06-13 12:20:20 +02:00 |
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djaidjai
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64cad7eda6
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ft: moved random scene code to function; cleaned up tri/quad/cube hit logic; made camera attributes private
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2026-05-31 13:51:34 +02:00 |
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djaidjai
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383f739808
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refactor: scene/raytracer/camera logic
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2026-05-08 17:16:21 +02:00 |
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djaidjai
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10f9c0984d
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wip: parallelization
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2026-05-03 14:58:56 +02:00 |
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djaidjai
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eb90c36ae8
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refactor: scene deserialization organisation
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2026-05-02 18:02:53 +02:00 |
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djaidjai
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a44e61c1f7
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fx: ran linter
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2026-05-02 14:02:06 +02:00 |
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djaidjai
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ae73e626b9
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wip: normal material
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2026-05-02 13:48:27 +02:00 |
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djaidjai
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c3d37f4758
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ft: added cube
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2026-05-02 12:57:45 +02:00 |
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djaidjai
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e7018a84ed
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ft: made materials referenceable or by ref
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2026-05-02 11:59:32 +02:00 |
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djaidjai
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f1ac226dbb
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ft: quad support
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2026-05-02 04:46:15 +02:00 |
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djaidjai
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27bdce5882
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ft: tri support
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2026-04-30 16:28:16 +02:00 |
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djaidjai
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076bcc7155
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ft: deserialization
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2026-04-26 23:49:03 +02:00 |
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djaidjai
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430bdf63bc
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ft (wip): deserialization
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2026-04-25 14:46:03 +02:00 |
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