Commit Graph
45 Commits
Author SHA1 Message Date
Martin fd636e2d9a Texture tail is now wrapping nicely but nothing else is... 2026-03-01 17:22:43 +01:00
Martin 9dd1d45698 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular 2026-03-01 15:41:03 +01:00
Martin 6d8e8e3734 Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work 2026-03-01 15:40:56 +01:00
Martin 51ee5029e9 Fix: Double predator hitbox (can attack now after pixel rescale) 2026-03-01 12:20:21 +01:00
Martin 6b8af22d7a Hid debug cpp label 2026-03-01 12:15:17 +01:00
Martin ac6549579e Fix: Molecular player sprite set explicitely now, should not be affected by editor anymore 2026-03-01 12:11:49 +01:00
Martin 99de1fc113 Fix: Molecular player starting on wrong sprite frame 2026-03-01 12:07:22 +01:00
Martin 8f1b301ece Fix: Added proper anchor use for main menu 2026-03-01 11:55:37 +01:00
Martin d406fd2e30 Removed final (hopefully) lingering abstract tag 2026-03-01 11:29:14 +01:00
Martin fc093533fd Globally rescaled pixel sizes to be uniform 2026-02-21 11:42:24 +01:00
Martin a1e0ec07d7 Movement now snaps to pixels, player pixels match background 2026-02-21 10:42:45 +01:00
Martin 7bd85cc050 Fix: fleeing from a removed object not handled 2026-02-21 10:25:29 +01:00
Martin 1ff04ff3b3 Solved flushing querries errors 2026-02-21 10:20:02 +01:00
Martin 27540988fd Updated player sprite 2026-02-21 10:16:52 +01:00
Martin cc0a4cb71b Added logs 2026-02-21 09:30:50 +01:00
Martin f2b58d7314 Added basic player health and damage taking timeout 2026-02-20 19:19:17 +01:00
Martin 6482dab9b6 (wip) Removed @abstract tag that was causing issues 2026-02-20 19:02:22 +01:00
Martin 0f06846157 Food boundary + animation sprite 2026-02-07 17:50:29 +01:00
Martin 1dc1501b80 (wip) Food spawning on prey death 2026-02-07 17:42:57 +01:00
Martin 9c625edef4 (wip) Fix: Main menu now disappears 2026-02-07 17:42:46 +01:00
Martin 49d9489ede (wip) Rehauled main menu / game loading logic 2026-02-07 17:26:17 +01:00
Martin bef1e9cb53 (wip) Food now moves with a world flow (which is updated using a manual timer in the GameManager 2026-02-07 16:24:37 +01:00
Martin d5b33d66b8 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular 2026-02-07 15:42:37 +01:00
Martin ceb0d90c20 (wip) Made food smaller 2026-02-07 15:38:41 +01:00
Martin 57c611a46d (wip) Food for other entities 2026-02-07 15:35:45 +01:00
Martin 232184afba (wip) Player food 2026-02-07 15:31:43 +01:00
Martin 098348b329 (wip) First food commit 2026-02-07 13:23:54 +01:00
Martin 22ffa3dac1 (wip) updated comment, starting to implement food 2026-02-07 12:48:16 +01:00
Martin 5f9a2fffb9 (wip) I guess this file also counts as part of the abstract food class 2026-02-03 21:11:17 +01:00
Martin 6094980d00 Added abstract food class 2026-02-03 21:10:39 +01:00
Martin 66233d8fad Added food assets 2026-02-03 21:10:14 +01:00
Martin b21bf52938 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular 2026-02-01 13:09:41 +01:00
Martin 85d1ef44a9 Fix: Mirrored sprites now play the same animation always 2026-02-01 13:09:37 +01:00
Martin 6432b709ef Fix: Added call_deferred on _spawn_minimum 2026-02-01 09:36:14 +01:00
Martin 8de3ee2c9a Prey is now reflected to be smooth across periodic boundary too 2026-01-02 22:03:29 +01:00
Martin 4160361145 Periodic boundary now applies to prey too 2026-01-02 13:17:55 +01:00
Martin 3262a8899c Added simple periodic boundary 2025-12-21 15:14:51 +01:00
Martin 6662dc0c80 Implemented proper backgrund tilemap / tilestep 2025-12-21 14:24:45 +01:00
Martin 263011b460 Added simple UI 2025-11-24 22:59:08 +01:00
Martin 9de9d18632 Basic camera setup with temp. sprites 2025-11-24 22:54:13 +01:00
Martin a4d062ea04 Updated README.md with C++ instructions 2025-11-23 00:03:25 +01:00
Martin 52ae094087 Added c++ test; now works 2025-11-22 23:55:25 +01:00
Martin e77fe832f0 (wip) Added c++ test file 2025-11-22 23:36:14 +01:00
Martin f4fd083a1a (wip) trying to setup c++ extension 2025-11-22 23:23:35 +01:00
Martin cdcc23c50a Initial setup w. basic scene(s) 2025-11-22 22:57:26 +01:00