Martin
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9dd1d45698
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Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular
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2026-03-01 15:41:03 +01:00 |
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Martin
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6d8e8e3734
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Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
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2026-03-01 15:40:56 +01:00 |
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Martin
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51ee5029e9
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Fix: Double predator hitbox (can attack now after pixel rescale)
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2026-03-01 12:20:21 +01:00 |
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Martin
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6b8af22d7a
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Hid debug cpp label
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2026-03-01 12:15:17 +01:00 |
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Martin
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ac6549579e
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Fix: Molecular player sprite set explicitely now, should not be affected by editor anymore
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2026-03-01 12:11:49 +01:00 |
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Martin
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99de1fc113
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Fix: Molecular player starting on wrong sprite frame
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2026-03-01 12:07:22 +01:00 |
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Martin
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8f1b301ece
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Fix: Added proper anchor use for main menu
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2026-03-01 11:55:37 +01:00 |
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Martin
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d406fd2e30
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Removed final (hopefully) lingering abstract tag
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2026-03-01 11:29:14 +01:00 |
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Martin
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fc093533fd
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Globally rescaled pixel sizes to be uniform
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2026-02-21 11:42:24 +01:00 |
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Martin
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a1e0ec07d7
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Movement now snaps to pixels, player pixels match background
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2026-02-21 10:42:45 +01:00 |
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Martin
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7bd85cc050
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Fix: fleeing from a removed object not handled
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2026-02-21 10:25:29 +01:00 |
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Martin
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1ff04ff3b3
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Solved flushing querries errors
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2026-02-21 10:20:02 +01:00 |
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Martin
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27540988fd
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Updated player sprite
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2026-02-21 10:16:52 +01:00 |
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Martin
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cc0a4cb71b
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Added logs
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2026-02-21 09:30:50 +01:00 |
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Martin
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f2b58d7314
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Added basic player health and damage taking timeout
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2026-02-20 19:19:17 +01:00 |
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Martin
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6482dab9b6
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(wip) Removed @abstract tag that was causing issues
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2026-02-20 19:02:22 +01:00 |
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Martin
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0f06846157
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Food boundary + animation sprite
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2026-02-07 17:50:29 +01:00 |
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Martin
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1dc1501b80
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(wip) Food spawning on prey death
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2026-02-07 17:42:57 +01:00 |
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Martin
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9c625edef4
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(wip) Fix: Main menu now disappears
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2026-02-07 17:42:46 +01:00 |
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Martin
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49d9489ede
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(wip) Rehauled main menu / game loading logic
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2026-02-07 17:26:17 +01:00 |
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Martin
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bef1e9cb53
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(wip) Food now moves with a world flow (which is updated using a manual timer in the GameManager
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2026-02-07 16:24:37 +01:00 |
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Martin
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d5b33d66b8
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Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular
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2026-02-07 15:42:37 +01:00 |
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Martin
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ceb0d90c20
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(wip) Made food smaller
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2026-02-07 15:38:41 +01:00 |
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Martin
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57c611a46d
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(wip) Food for other entities
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2026-02-07 15:35:45 +01:00 |
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Martin
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232184afba
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(wip) Player food
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2026-02-07 15:31:43 +01:00 |
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Martin
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098348b329
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(wip) First food commit
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2026-02-07 13:23:54 +01:00 |
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Martin
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22ffa3dac1
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(wip) updated comment, starting to implement food
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2026-02-07 12:48:16 +01:00 |
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Martin
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5f9a2fffb9
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(wip) I guess this file also counts as part of the abstract food class
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2026-02-03 21:11:17 +01:00 |
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Martin
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6094980d00
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Added abstract food class
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2026-02-03 21:10:39 +01:00 |
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Martin
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66233d8fad
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Added food assets
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2026-02-03 21:10:14 +01:00 |
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Martin
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b21bf52938
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Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular
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2026-02-01 13:09:41 +01:00 |
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Martin
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85d1ef44a9
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Fix: Mirrored sprites now play the same animation always
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2026-02-01 13:09:37 +01:00 |
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Martin
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6432b709ef
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Fix: Added call_deferred on _spawn_minimum
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2026-02-01 09:36:14 +01:00 |
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Martin
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8de3ee2c9a
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Prey is now reflected to be smooth across periodic boundary too
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2026-01-02 22:03:29 +01:00 |
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Martin
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4160361145
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Periodic boundary now applies to prey too
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2026-01-02 13:17:55 +01:00 |
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Martin
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3262a8899c
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Added simple periodic boundary
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2025-12-21 15:14:51 +01:00 |
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Martin
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6662dc0c80
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Implemented proper backgrund tilemap / tilestep
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2025-12-21 14:24:45 +01:00 |
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Martin
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263011b460
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Added simple UI
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2025-11-24 22:59:08 +01:00 |
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Martin
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9de9d18632
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Basic camera setup with temp. sprites
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2025-11-24 22:54:13 +01:00 |
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Martin
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a4d062ea04
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Updated README.md with C++ instructions
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2025-11-23 00:03:25 +01:00 |
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Martin
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52ae094087
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Added c++ test; now works
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2025-11-22 23:55:25 +01:00 |
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Martin
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e77fe832f0
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(wip) Added c++ test file
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2025-11-22 23:36:14 +01:00 |
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Martin
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f4fd083a1a
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(wip) trying to setup c++ extension
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2025-11-22 23:23:35 +01:00 |
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Martin
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cdcc23c50a
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Initial setup w. basic scene(s)
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2025-11-22 22:57:26 +01:00 |
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