Martin
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098348b329
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(wip) First food commit
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2026-02-07 13:23:54 +01:00 |
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Martin
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22ffa3dac1
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(wip) updated comment, starting to implement food
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2026-02-07 12:48:16 +01:00 |
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Martin
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5f9a2fffb9
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(wip) I guess this file also counts as part of the abstract food class
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2026-02-03 21:11:17 +01:00 |
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Martin
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6094980d00
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Added abstract food class
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2026-02-03 21:10:39 +01:00 |
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Martin
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66233d8fad
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Added food assets
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2026-02-03 21:10:14 +01:00 |
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Martin
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b21bf52938
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Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular
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2026-02-01 13:09:41 +01:00 |
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Martin
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85d1ef44a9
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Fix: Mirrored sprites now play the same animation always
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2026-02-01 13:09:37 +01:00 |
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Martin
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6432b709ef
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Fix: Added call_deferred on _spawn_minimum
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2026-02-01 09:36:14 +01:00 |
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Martin
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8de3ee2c9a
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Prey is now reflected to be smooth across periodic boundary too
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2026-01-02 22:03:29 +01:00 |
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Martin
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4160361145
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Periodic boundary now applies to prey too
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2026-01-02 13:17:55 +01:00 |
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Martin
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3262a8899c
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Added simple periodic boundary
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2025-12-21 15:14:51 +01:00 |
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Martin
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6662dc0c80
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Implemented proper backgrund tilemap / tilestep
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2025-12-21 14:24:45 +01:00 |
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Martin
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263011b460
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Added simple UI
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2025-11-24 22:59:08 +01:00 |
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Martin
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9de9d18632
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Basic camera setup with temp. sprites
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2025-11-24 22:54:13 +01:00 |
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Martin
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a4d062ea04
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Updated README.md with C++ instructions
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2025-11-23 00:03:25 +01:00 |
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Martin
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52ae094087
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Added c++ test; now works
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2025-11-22 23:55:25 +01:00 |
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Martin
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e77fe832f0
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(wip) Added c++ test file
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2025-11-22 23:36:14 +01:00 |
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Martin
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f4fd083a1a
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(wip) trying to setup c++ extension
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2025-11-22 23:23:35 +01:00 |
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Martin
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cdcc23c50a
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Initial setup w. basic scene(s)
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2025-11-22 22:57:26 +01:00 |
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