Commit Graph
19 Commits
Author SHA1 Message Date
Martin 098348b329 (wip) First food commit 2026-02-07 13:23:54 +01:00
Martin 22ffa3dac1 (wip) updated comment, starting to implement food 2026-02-07 12:48:16 +01:00
Martin 5f9a2fffb9 (wip) I guess this file also counts as part of the abstract food class 2026-02-03 21:11:17 +01:00
Martin 6094980d00 Added abstract food class 2026-02-03 21:10:39 +01:00
Martin 66233d8fad Added food assets 2026-02-03 21:10:14 +01:00
Martin b21bf52938 Merge remote-tracking branch 'refs/remotes/origin/stage/molecular' into stage/molecular 2026-02-01 13:09:41 +01:00
Martin 85d1ef44a9 Fix: Mirrored sprites now play the same animation always 2026-02-01 13:09:37 +01:00
Martin 6432b709ef Fix: Added call_deferred on _spawn_minimum 2026-02-01 09:36:14 +01:00
Martin 8de3ee2c9a Prey is now reflected to be smooth across periodic boundary too 2026-01-02 22:03:29 +01:00
Martin 4160361145 Periodic boundary now applies to prey too 2026-01-02 13:17:55 +01:00
Martin 3262a8899c Added simple periodic boundary 2025-12-21 15:14:51 +01:00
Martin 6662dc0c80 Implemented proper backgrund tilemap / tilestep 2025-12-21 14:24:45 +01:00
Martin 263011b460 Added simple UI 2025-11-24 22:59:08 +01:00
Martin 9de9d18632 Basic camera setup with temp. sprites 2025-11-24 22:54:13 +01:00
Martin a4d062ea04 Updated README.md with C++ instructions 2025-11-23 00:03:25 +01:00
Martin 52ae094087 Added c++ test; now works 2025-11-22 23:55:25 +01:00
Martin e77fe832f0 (wip) Added c++ test file 2025-11-22 23:36:14 +01:00
Martin f4fd083a1a (wip) trying to setup c++ extension 2025-11-22 23:23:35 +01:00
Martin cdcc23c50a Initial setup w. basic scene(s) 2025-11-22 22:57:26 +01:00