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nixos/scripts/hypr-windowShaders/noblue.glsl
T
2026-10-16 18:38:44 +02:00

11 lines
408 B
GLSL

// Values obtained from: http://en.wikipedia.org/wiki/Grayscale#Luma_coding_in_video_systems
vec3 LumaFactors = vec3(0.299, 0.587, 0.114);
void windowShader(inout vec4 color) {
// average brightness
float luma = dot(vec3(color.r, color.g, color.b), LumaFactors);
float blend = smoothstep(0.0, 1.0, color.r - color.g);
color.rgb = mix(vec3(color.r, luma, luma), vec3(luma, color.g, luma), blend);
}