18 lines
469 B
GLSL
18 lines
469 B
GLSL
const float display_framerate = 60.0;
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const vec2 display_resolution = vec2(2520.0, 1680.0);
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const float gamma = 1.0;
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float rand(vec2 uv, float t) {
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return fract(sin(dot(uv, vec2(1225.6548, 321.8942))) * 4251.4865 + t);
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}
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float Sigmoid(float x) { return 1.0 / (1.0 + (exp(-(x - 0.5) * 14.0))); }
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void windowShader(inout vec4 color) {
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color = vec4(Sigmoid(color.r), Sigmoid(color.g), Sigmoid(color.b), 1.0);
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color = pow(color, vec4(gamma));
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color.a = 1.0;
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}
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