Files
nixos/modules/desktop/windowShaders/rainbow.glsl
T

16 lines
539 B
GLSL

//modified version of [this shader](https://github.com/wessles/GLSL-CRT/blob/master/shader.frag)
const float scaleFactor = 0.7;
float clamp(float x, float min, float max) {
if (x > max) return max;
if (x < min) return min;
return x;
}
void windowShader(inout vec4 color) {
// color += vec4(cos(x_TexCoord.x)/4., sin(x_TexCoord.y)/4., 0., 1.);
color += vec4(cos(v_texcoord.x)/4., cos(v_texcoord.y)/8., sin(v_texcoord.y)/4., 1.);
color = vec4(clamp(color.x, 0., 1.), clamp(color.y, 0., 1.), clamp(color.z, 0., 1.), color.w);
}