fx: hypr shader
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6d5be43198
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@@ -8,12 +8,6 @@ out vec4 FragColor;
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const float scaleFactor = 0.7;
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float clamp(float x, float min, float max) {
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if (x > max) return max;
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if (x < min) return min;
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return x;
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}
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// [0,1]
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void main() {
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vec4 cta = texture(tex, v_texcoord);
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