diff --git a/modules/desktop/shaders/rainbow.frag b/modules/desktop/shaders/rainbow.frag index 3439f9f..5609aca 100644 --- a/modules/desktop/shaders/rainbow.frag +++ b/modules/desktop/shaders/rainbow.frag @@ -8,12 +8,6 @@ out vec4 FragColor; const float scaleFactor = 0.7; -float clamp(float x, float min, float max) { - if (x > max) return max; - if (x < min) return min; - return x; -} - // [0,1] void main() { vec4 cta = texture(tex, v_texcoord); diff --git a/modules/desktop/windowShaders/rainbow.glsl b/modules/desktop/windowShaders/rainbow.glsl index 172297f..adba62c 100644 --- a/modules/desktop/windowShaders/rainbow.glsl +++ b/modules/desktop/windowShaders/rainbow.glsl @@ -1,12 +1,6 @@ //modified version of [this shader](https://github.com/wessles/GLSL-CRT/blob/master/shader.frag) const float scaleFactor = 0.7; -float clamp(float x, float min, float max) { - if (x > max) return max; - if (x < min) return min; - return x; -} - void windowShader(inout vec4 color) { // color += vec4(cos(x_TexCoord.x)/4., sin(x_TexCoord.y)/4., 0., 1.); color += vec4(cos(v_texcoord.x)/4., cos(v_texcoord.y)/8., sin(v_texcoord.y)/4., 1.);