fx: hypr shader

This commit is contained in:
2026-10-06 17:04:20 +02:00
parent 6d5be43198
commit d40b957107
2 changed files with 0 additions and 12 deletions

View File

@@ -8,12 +8,6 @@ out vec4 FragColor;
const float scaleFactor = 0.7;
float clamp(float x, float min, float max) {
if (x > max) return max;
if (x < min) return min;
return x;
}
// [0,1]
void main() {
vec4 cta = texture(tex, v_texcoord);

View File

@@ -1,12 +1,6 @@
//modified version of [this shader](https://github.com/wessles/GLSL-CRT/blob/master/shader.frag)
const float scaleFactor = 0.7;
float clamp(float x, float min, float max) {
if (x > max) return max;
if (x < min) return min;
return x;
}
void windowShader(inout vec4 color) {
// color += vec4(cos(x_TexCoord.x)/4., sin(x_TexCoord.y)/4., 0., 1.);
color += vec4(cos(v_texcoord.x)/4., cos(v_texcoord.y)/8., sin(v_texcoord.y)/4., 1.);