ft: mute_active overhaul
no longer toggles grey shader, just makes the border grey + fixed mute_active dunst notif + keybinds
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@@ -30,8 +30,7 @@ in
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(bind "${mainMod} + N" (exec "dunstctl close-all") "Clear dunst notifications")
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(bind "${mainMod} + SHIFT + N" (exec "~/.config/WMScripts/dunst.sh") "Toggle dunst notifications")
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(bind "CTRL + SHIFT + ESCAPE" (exec "~/.config/WMScripts/murder.sh") "Terminate a program")
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(bind "${mainMod} + CTRL + M" (exec "~/.config/WMScripts/mute_active.sh") "Toggle mute active window")
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(bind "${mainMod} + CTRL + SHIFT + M" (exec "~/.config/WMScripts/mute_active.sh muted") "Toggle mute active window and apply the 'muted' shader")
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(bind "${mainMod} + CTRL + M" (exec "~/.config/WMScripts/mute_active.sh muted") "Toggle mute active window")
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(bind "${mainMod} + M" (exec "~/.config/WMScripts/toggle_audiocables.sh combine") "Toggle hyperx audio output")
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(bind "${mainMod} + SHIFT + M" (exec "~/.config/WMScripts/toggle_audiocables.sh clementine") "Toggle clementine audio output")
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(bind "${mainMod} + Q" (exec "killall deadcells") "Murder Dead cells specifically")
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@@ -32,8 +32,6 @@ in
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];
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window_rule = [
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{ match.tag = "shader/muted"; "darkwindow:shade" = "grey";}
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{ match.tag = "muted"; "darkwindow:shade" = "grey";}
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] ++ map (name: { match.tag = "shader/${name}"; "darkwindow:shade" = "${name}";}) shaders;
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};
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@@ -68,7 +68,7 @@
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{ match.class = ".*"; suppress_event = "maximize";}
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# muted tag
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{ match.tag = "muted"; border_color = { colors = [
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{ match.tag = "shader/muted"; border_color = { colors = [
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(lib.generators.mkLuaInline "colors.subtext0") # stupid hack to use catppuccin-nix colors
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(lib.generators.mkLuaInline "colors.subtext1")
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]; angle = 45;};}
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