ft: mute_active overhaul
no longer toggles grey shader, just makes the border grey + fixed mute_active dunst notif + keybinds
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@@ -30,8 +30,7 @@ in
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(bind "${mainMod} + N" (exec "dunstctl close-all") "Clear dunst notifications")
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(bind "${mainMod} + SHIFT + N" (exec "~/.config/WMScripts/dunst.sh") "Toggle dunst notifications")
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(bind "CTRL + SHIFT + ESCAPE" (exec "~/.config/WMScripts/murder.sh") "Terminate a program")
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(bind "${mainMod} + CTRL + M" (exec "~/.config/WMScripts/mute_active.sh") "Toggle mute active window")
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(bind "${mainMod} + CTRL + SHIFT + M" (exec "~/.config/WMScripts/mute_active.sh muted") "Toggle mute active window and apply the 'muted' shader")
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(bind "${mainMod} + CTRL + M" (exec "~/.config/WMScripts/mute_active.sh muted") "Toggle mute active window")
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(bind "${mainMod} + M" (exec "~/.config/WMScripts/toggle_audiocables.sh combine") "Toggle hyperx audio output")
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(bind "${mainMod} + SHIFT + M" (exec "~/.config/WMScripts/toggle_audiocables.sh clementine") "Toggle clementine audio output")
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(bind "${mainMod} + Q" (exec "killall deadcells") "Murder Dead cells specifically")
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@@ -32,8 +32,6 @@ in
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];
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window_rule = [
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{ match.tag = "shader/muted"; "darkwindow:shade" = "grey";}
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{ match.tag = "muted"; "darkwindow:shade" = "grey";}
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] ++ map (name: { match.tag = "shader/${name}"; "darkwindow:shade" = "${name}";}) shaders;
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};
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@@ -68,7 +68,7 @@
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{ match.class = ".*"; suppress_event = "maximize";}
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# muted tag
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{ match.tag = "muted"; border_color = { colors = [
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{ match.tag = "shader/muted"; border_color = { colors = [
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(lib.generators.mkLuaInline "colors.subtext0") # stupid hack to use catppuccin-nix colors
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(lib.generators.mkLuaInline "colors.subtext1")
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]; angle = 45;};}
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@@ -41,14 +41,26 @@ esac
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sinks=$(pactl -f json list sink-inputs)
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binary=$(ps -q "$activePid" -o comm=)
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windowName="$binary"
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mutableSinks=$(printf "%s" "$sinks" | jq -r ".[] | select(.properties.\"application.process.id\" == \"$activePid\") | .index")
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# fallbacks
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[[ -z "$mutableSinks" ]] && mutableSinks=$(printf "%s" "$sinks" | jq -r ".[] | select(.properties.\"application.process.binary\" == \"$binary\") | .index") # Feishin
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[[ -z "$mutableSinks" ]] && mutableSinks=$(printf "%s" "$sinks" | jq -r ".[] | select(.properties.\"application.id\" == \"$binary\") | .index") # mpv
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[[ -z "$mutableSinks" && "$class" = \"tf_linux64\" ]] && mutableSinks=$(printf "%s" "$sinks" | jq -r ".[] | select(.properties.\"application.name\" == \"tf_linux64\" ) .index") # tf2
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if [[ -z "$mutableSinks" ]]; then
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# feishin
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mutableSinks=$(printf "%s" "$sinks" | jq -r ".[] | select(.properties.\"application.process.binary\" == \"$binary\") | .index")
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windowName="Feishin"
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fi
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if [[ -z "$mutableSinks" ]]; then
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# mpv
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mutableSinks=$(printf "%s" "$sinks" | jq -r ".[] | select(.properties.\"application.id\" == \"$binary\") | .index")
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windowName="Mpv"
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fi
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if [[ -z "$mutableSinks" && "$class" = \"tf_linux64\" ]]; then
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# tf2
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mutableSinks=$(printf "%s" "$sinks" | jq -r ".[] | select(.properties.\"application.name\" == \"tf_linux64\" ) .index")
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windowName="TF2"
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fi
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if [[ -z "$mutableSinks" ]]; then
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@@ -66,7 +78,7 @@ else
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-a Mute \
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-r 35 \
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-i ~/.icons/candy-icons/apps/scalable/yast-sound.svg \
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"Toggled mute on active window"
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"Toggled mute on active window ($windowName)"
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fi
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toggle_multiple "$mutableSinks"
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@@ -1,9 +0,0 @@
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// Values obtained from: http://en.wikipedia.org/wiki/Grayscale#Luma_coding_in_video_systems
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vec3 LumaFactors = vec3(0.299, 0.587, 0.114);
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void windowShader(inout vec4 color) {
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// Desaturate to luma only
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float luma = dot(vec3(color.r, color.g, color.b), LumaFactors);
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color.rgb = vec3(luma, luma, luma);
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}
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