fx: cleanup

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djaidjai committed 2026-09-13 15:13:46 +02:00
1 parent eddde10023
commit 92e77564dd
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@@ -190,9 +190,6 @@ struct SceneDef {
pub max_depth: u32,
}
// TODO (low priority): rn textures are tightly coupled to materials; what if we want different
// materials to share a texture? apply the same technique we used for decoupling materials/objects
// on textures/materials.
impl<'de> Deserialize<'de> for Scene {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where
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