ft: moved random scene code to function; cleaned up tri/quad/cube hit logic; made camera attributes private

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djaidjai committed 2026-05-31 13:51:34 +02:00
1 parent 71985a6c34
commit 64cad7eda6
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@@ -7,6 +7,11 @@ use crate::{
vec3::Vec3,
};
// TODO: overhaul texture implementation so we can support textures for arbitrary materials.
// Basically remove this struct, and instead make lambertian/metal/dielectric/take either a texture
// or a flat colour
// I think we can use an enum ColourSource with a function to fetch a specific colour depending on
// if we have a texture/flat colour. and yeah.
#[derive(Debug)]
pub struct Texture {
source: DynamicImage,
@@ -48,7 +53,7 @@ impl Texture {
}
fn _idx(&self, u: f32, v: f32) -> usize {
let x: usize = (u * ((self.width - 1) as f32)) as usize; // TODO: check these calcs work
let x: usize = (u * ((self.width - 1) as f32)) as usize;
let y: usize = (v * ((self.height - 1) as f32)) as usize;
y * self.width as usize + x
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