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8 changed files with 5 additions and 30 deletions

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-16
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@@ -4,20 +4,10 @@ var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a floa
var viewport_size var viewport_size
@onready var extent: Rect2 = get_viewport().get_visible_rect() @onready var extent: Rect2 = get_viewport().get_visible_rect()
# Main menu & game spawning
@onready
var mainMenuScene = preload("res://main_menu.tscn").instantiate()
@onready
var gameScene = preload("res://molecular/molecular_stage.tscn").instantiate()
# utils. # utils.
var rng = RandomNumberGenerator.new() var rng = RandomNumberGenerator.new()
var eps: float = 1e-4 var eps: float = 1e-4
# managers
@onready
var foodManager = gameScene.get_node("FoodManager")
# A world "current" # A world "current"
# polar # polar
var flow_dir: float # [0, 2pi) var flow_dir: float # [0, 2pi)
@@ -33,12 +23,8 @@ var t: float = 0.0
func _ready() -> void: func _ready() -> void:
# Create viewport
viewport_size = get_viewport().get_visible_rect().size viewport_size = get_viewport().get_visible_rect().size
# Create game (main menu)
add_child(mainMenuScene)
# initial world current # initial world current
get_new_flow() get_new_flow()
@@ -49,8 +35,6 @@ func _physics_process(delta: float) -> void:
if abs(fmod(t, flowT)) < eps: if abs(fmod(t, flowT)) < eps:
get_new_flow() get_new_flow()
func start_game() -> void:
add_child(gameScene)
# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player) # TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
# Alternative would be to pass the player reference to this script (which might be better?) # Alternative would be to pass the player reference to this script (which might be better?)
+1 -3
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@@ -2,6 +2,4 @@ extends Control
func _on_play_button_pressed() -> void: func _on_play_button_pressed() -> void:
print("Starting game by pressing button...") get_tree().change_scene_to_file("res://molecular/molecular_stage.tscn")
GameManager.start_game()
self.queue_free()
-6
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@@ -1,6 +0,0 @@
[gd_scene format=3 uid="uid://b8gt8os2m28lv"]
[ext_resource type="Script" uid="uid://vsbibc5fanou" path="res://game_manager.gd" id="1_0f027"]
[node name="MainScene" type="Node" unique_id=1897047571]
script = ExtResource("1_0f027")
@@ -47,3 +47,4 @@ func _on_entity_consumed() -> void:
_currentCount = max(0, _currentCount-1) _currentCount = max(0, _currentCount-1)
call_deferred("_spawn_minimum") call_deferred("_spawn_minimum")
# TODO: Spawn food when an entity (any) dies
@@ -127,6 +127,6 @@ metadata/_custom_type_script = "uid://coetidfssb80w"
[node name="FoodManager" type="Node" parent="." unique_id=449460585] [node name="FoodManager" type="Node" parent="." unique_id=449460585]
script = ExtResource("8_mys4o") script = ExtResource("8_mys4o")
foodTypes = Array[PackedScene]([ExtResource("9_ojt85")]) foodTypes = [ExtResource("9_ojt85")]
foodProbs = Array[float]([1.0]) foodProbs = Array[float]([1.0])
metadata/_custom_type_script = "uid://7ua0qgyhphao" metadata/_custom_type_script = "uid://7ua0qgyhphao"
@@ -40,7 +40,6 @@ func handle_damage(dmg: int, src: Node) -> void:
func die() -> void: func die() -> void:
sprite.play("Dying") sprite.play("Dying")
wrapper.play_sprite("Dying") wrapper.play_sprite("Dying")
GameManager.foodManager._spawn_food(position)
super.die() super.die()
func become_injured() -> void: func become_injured() -> void:
+2 -2
View File
@@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application] [application]
config/name="EvolveDieRepeat" config/name="EvolveDieRepeat"
run/main_scene="uid://b8gt8os2m28lv" run/main_scene="uid://drgv154ei1vrl"
config/features=PackedStringArray("4.6", "Forward Plus") config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"
@@ -25,7 +25,7 @@ GameManager="*res://game_manager.gd"
[editor_plugins] [editor_plugins]
enabled=PackedStringArray() enabled=PackedStringArray("res://addons/godot-neovim/plugin.cfg")
[global_group] [global_group]
@@ -33,7 +33,6 @@ func _spawn_creature(position: Vector2) -> void:
instance.position = position instance.position = position
add_child(instance) add_child(instance)
if instance.has_signal("died"): if instance.has_signal("died"):
#instance.died.connect(GameManager.foodManager._spawn_food_on_position)
instance.died.connect(_on_entity_died) instance.died.connect(_on_entity_died)
func _on_entity_died() -> void: func _on_entity_died() -> void:
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