Globally rescaled pixel sizes to be uniform
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@@ -92,7 +92,6 @@ animations = [{
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}]
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[node name="HammerheadPredator" type="CharacterBody2D" unique_id=678504815 groups=["predator"]]
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scale = Vector2(0.3, 0.3)
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collision_layer = 4
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collision_mask = 3
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motion_mode = 1
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