3D tutorial with brownian-ish motion enemies

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Martin committed 2025-11-16 19:53:24 +01:00
1 parent 9628fff680
commit f848935717
9 files changed
+169 -3

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@@ -1,6 +1,8 @@
[gd_scene load_steps=4 format=3 uid="uid://2wap0283yk0r"]
[gd_scene load_steps=9 format=3 uid="uid://2wap0283yk0r"]
[ext_resource type="Script" uid="uid://cfb7xo35cn5fo" path="res://main.gd" id="1_0xm2m"]
[ext_resource type="PackedScene" uid="uid://ceuu150fmggvr" path="res://player.tscn" id="1_ig7tw"]
[ext_resource type="PackedScene" uid="uid://defdm2qdva75q" path="res://mob.tscn" id="2_h2yge"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7dm0k"]
size = Vector3(60, 2, 60)
@@ -8,10 +10,28 @@ size = Vector3(60, 2, 60)
[sub_resource type="BoxMesh" id="BoxMesh_ig7tw"]
size = Vector3(60, 2, 60)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ig7tw"]
albedo_color = Color(0.48985153, 0.33837724, 0.8704828, 1)
[sub_resource type="CylinderMesh" id="CylinderMesh_ig7tw"]
material = SubResource("StandardMaterial3D_ig7tw")
[sub_resource type="Curve3D" id="Curve3D_ig7tw"]
closed = true
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 0, -13.082657, 0, 14.897789, 0, 0, 0, 0, 0, 0, 14.178589, 0, 15.103276, 0, 0, 0, 0, 0, 0, 14.178589, 0, -15.240269, 0, 0, 0, 0, 0, 0, -13.01416, 0, -15.171773),
"tilts": PackedFloat32Array(0, 0, 0, 0)
}
point_count = 4
[node name="Main" type="Node"]
script = ExtResource("1_0xm2m")
mob_scene = ExtResource("2_h2yge")
[node name="Ground" type="StaticBody3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0)
collision_layer = 4
collision_mask = 0
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("BoxShape3D_7dm0k")
@@ -20,7 +40,7 @@ shape = SubResource("BoxShape3D_7dm0k")
mesh = SubResource("BoxMesh_ig7tw")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -0.50000006, 0.8660254, 0, -0.8660254, -0.50000006, 0, 15, 0)
transform = Transform3D(1, 0, 0, 0, 0.8660254, 0.5, 0, -0.5, 0.8660254, 0, 15, 5)
shadow_enabled = true
[node name="Player" parent="." instance=ExtResource("1_ig7tw")]
@@ -32,3 +52,32 @@ transform = Transform3D(1, 0, 0, 0, 0.70710677, 0.70710677, 0, -0.70710677, 0.70
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 19)
projection = 1
size = 19.0
[node name="Cyllinders" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Cyllinders"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0, -15)
mesh = SubResource("CylinderMesh_ig7tw")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="Cyllinders"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13, 0, 15)
mesh = SubResource("CylinderMesh_ig7tw")
[node name="MeshInstance3D3" type="MeshInstance3D" parent="Cyllinders"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, -15)
mesh = SubResource("CylinderMesh_ig7tw")
[node name="MeshInstance3D4" type="MeshInstance3D" parent="Cyllinders"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14, 0, 15)
mesh = SubResource("CylinderMesh_ig7tw")
[node name="SpawnPath" type="Path3D" parent="."]
curve = SubResource("Curve3D_ig7tw")
[node name="SpawnLocation" type="PathFollow3D" parent="SpawnPath"]
transform = Transform3D(-0.007537449, 0, -0.9999705, 0, 1, 0, 0.9999705, 0, -0.007537449, -13.082657, 0, 14.897789)
[node name="MobTimer" type="Timer" parent="."]
autostart = true
[connection signal="timeout" from="MobTimer" to="." method="_on_mob_timer_timeout"]
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