ft: wrapping manager overhaul
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@@ -30,7 +30,7 @@ func _spawn_random() -> void:
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func _spawn_creature(position: Vector2) -> void:
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var instance = scene.instantiate()
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instance.position = position
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instance.set_position(position)
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add_child(instance)
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if instance.has_signal("died"):
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#instance.died.connect(GameManager.foodManager._spawn_food_on_position)
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