fx: input extracted to own node

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djaidjai committed 2026-03-15 17:08:40 +01:00
1 parent 0af538ff3f
commit f4e5d13cf8
5 files changed
+41 -25

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@@ -40,5 +40,5 @@ func play_sprite(anim: String) -> void:
func _on_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
if player:
if player.updating_target and event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
player.target = self.collision
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT:
player.set_target(self.collision)
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