ft: improved npc spawning logic

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djaidjai committed 2026-01-17 13:00:54 +01:00
1 parent 1a532a5afb
commit e4b3919b81
10 files changed
+75 -33

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@@ -6,7 +6,6 @@ extends AbstractPrey2D
func _ready() -> void:
$AnimatedSprite2D.animation = "Healthy"
$AnimatedSprite2D.play()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
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