cleanup: comments
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@@ -15,7 +15,7 @@ var can_attack: bool = true
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func _ready() -> void:
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health = maxHealth
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sprite.play("Healthy") # TODO: add play_sprite function which calls both sprite and wrapper
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sprite.play("Healthy") # TODO: sprite play logic (esp wrt state switching)
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wrapper.play_sprite("Healthy")
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if starting_pos:
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collision.set_position(starting_pos)
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