ft (Wip): FSM behaviour prey

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djaidjai committed 2026-01-23 10:48:14 +01:00
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commit c11afd9ddd
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@@ -1,6 +1,10 @@
extends NPC2D
class_name AbstractPrey2D
enum States {IDLE, FORAGING, FLEEING}
var state = States.IDLE
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
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