ft: nucleotide prey FSM

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djaidjai committed 2026-01-26 23:54:15 +01:00
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commit adf1438bc8
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@@ -1,9 +1,6 @@
extends NPC2D
class_name AbstractPrey2D
enum States {IDLE, FORAGING, FLEEING}
var state = States.IDLE
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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