fx: wrapping

This commit is contained in:
djaidjai committed 2026-03-01 17:41:15 +01:00
1 parent 0e447f80ec
commit 9d9ed22ea8
2 files changed
+15 -13

No files matched your search

+12 -12
View File
@@ -52,34 +52,34 @@ func _handle_wrapping():
# Find corresponding section of the screen
if owner.collision.position.x < GameManager.screen_size.x/2 and owner.collision.position.y < GameManager.screen_size.y/2:
# Right
mirrors[0].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, 0)
# Diag
mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, GameManager.extent.size.y)
# Bottom
mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.screen_size.y)
mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.extent.size.y)
elif owner.collision.position.x < GameManager.screen_size.x/2:
# Top
mirrors[0].global_position = owner.collision.global_position + Vector2(0, - GameManager.screen_size.y)
mirrors[0].global_position = owner.collision.global_position + Vector2(0, - GameManager.extent.size.y)
# Diag
mirrors[1].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
mirrors[1].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, - GameManager.extent.size.y)
# Right
mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, 0)
mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, 0)
elif owner.collision.position.y < GameManager.screen_size.y/2:
# Left
mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, 0)
# Bottom
mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.screen_size.y)
mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.extent.size.y)
# Diag
mirrors[2].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
mirrors[2].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, GameManager.extent.size.y)
else:
# Left
mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, 0)
# Diag
mirrors[1].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
mirrors[1].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, - GameManager.extent.size.y)
# Top
mirrors[2].global_position = owner.collision.global_position + Vector2(0, - GameManager.screen_size.y)
mirrors[2].global_position = owner.collision.global_position + Vector2(0, - GameManager.extent.size.y)
Reference in new issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.