Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work

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Martin committed 2026-03-01 15:40:56 +01:00
1 parent 51ee5029e9
commit 6d8e8e3734
14 files changed
+194 -36

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extends CanvasLayer
@onready var color_rect: ColorRect = $ColorRect
func _ready() -> void:
color_rect.color.a = 0
func fade(target_alpha: float, duration: float):
var tween = create_tween()
tween.tween_property(color_rect, "color:a", target_alpha, duration)
return tween
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