Fix: Added call_deferred on _spawn_minimum

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Martin committed 2026-02-01 09:36:14 +01:00
1 parent 69776a6973
commit 6432b709ef
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@@ -6,7 +6,7 @@ extends SpawnManager2D
func _ready() -> void:
spawnRange = GameManager.extent
#spawnRange = cam.get_viewport_rect()
_spawn_minimum()
call_deferred("_spawn_minimum")
# Called every frame. 'delta' is the elapsed time since the previous frame.
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