Merge branch 'stage/molecular' of ssh://git.djairo.dev:2222/djairoh/notSpore into stage/molecular
This commit is contained in:
commit
5811658c64
15 files changed
+328
-29
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@@ -0,0 +1,23 @@
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||||
extends Node
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||||
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||||
var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a float for some reason)
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var viewport_size
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func _ready() -> void:
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viewport_size = get_viewport().get_visible_rect().size
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# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
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# Alternative would be to pass the player reference to this script (which might be better?)
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func init_screen_size(x:float, y:float) -> void:
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screen_size.x = x
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screen_size.y = y
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# This can take a vector of any size (but should be 2d, other components are unused)
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func get_boundaried_position(position):
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## clamp
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#return position.clamp(Vector2.ZERO, screen_size)
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## periodic
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position.x = wrapf(position.x, 0, screen_size.x)
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position.y = wrapf(position.y, 0, screen_size.y)
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return position
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@@ -0,0 +1 @@
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uid://vsbibc5fanou
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File renamed without changes.
+3
-3
@@ -3,15 +3,15 @@
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||||
importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://dnlrq8gxiix6"
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||||
path="res://.godot/imported/bg-far-placeholder.jpg-f6a73992ff3dd38240865e4558592bbf.ctex"
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path="res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://molecular/assets/bg-far-placeholder.jpg"
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dest_files=["res://.godot/imported/bg-far-placeholder.jpg-f6a73992ff3dd38240865e4558592bbf.ctex"]
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||||
source_file="res://molecular/assets/background/bg-far-placeholder.jpg"
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||||
dest_files=["res://.godot/imported/bg-far-placeholder.jpg-01304d9c071eca65de57b4adc0479e81.ctex"]
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||||
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[params]
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||||
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||||
Binary file not shown.
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After Width: | Height: | Size: 450 B |
@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://c3cuhrmulyy1s"
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||||
path="res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"
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||||
metadata={
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||||
"vram_texture": false
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}
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[deps]
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source_file="res://molecular/assets/background/bg-near.png"
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dest_files=["res://.godot/imported/bg-near.png-00577ad303726b65cb5579d462bbdf09.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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Binary file not shown.
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After Width: | Height: | Size: 960 B |
@@ -0,0 +1,40 @@
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||||
[remap]
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||||
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||||
importer="texture"
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||||
type="CompressedTexture2D"
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||||
uid="uid://bto1pnycvianp"
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||||
path="res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"
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||||
metadata={
|
||||
"vram_texture": false
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||||
}
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||||
[deps]
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source_file="res://molecular/assets/background/bg.png"
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dest_files=["res://.godot/imported/bg.png-84a173f3a1de937d0ba2884af46d549b.ctex"]
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|
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[params]
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||||
|
||||
compress/mode=0
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||||
compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
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mipmaps/limit=-1
|
||||
roughness/mode=0
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||||
roughness/src_normal=""
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||||
process/channel_remap/red=0
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||||
process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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File renamed without changes.
+3
-3
@@ -3,15 +3,15 @@
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||||
importer="texture"
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||||
type="CompressedTexture2D"
|
||||
uid="uid://bfjf6dxvbq5cj"
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||||
path="res://.godot/imported/dirt-specs.png-ba680203b0a1b1c73166838cd341279d.ctex"
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||||
path="res://.godot/imported/dirt-specs.png-ef6f8fd578fedf9d185ca3625a87c7c3.ctex"
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||||
metadata={
|
||||
"vram_texture": false
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||||
}
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||||
|
||||
[deps]
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||||
|
||||
source_file="res://dirt-specs.png"
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dest_files=["res://.godot/imported/dirt-specs.png-ba680203b0a1b1c73166838cd341279d.ctex"]
|
||||
source_file="res://molecular/assets/background/dirt-specs.png"
|
||||
dest_files=["res://.godot/imported/dirt-specs.png-ef6f8fd578fedf9d185ca3625a87c7c3.ctex"]
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||||
|
||||
[params]
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||||
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@@ -1,11 +1,11 @@
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extends CharacterBody2D
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@export var speed = 200
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var screen_size
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var damage = 1
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func _ready():
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screen_size = get_viewport_rect().size
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func _ready() -> void:
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var screen_size = get_viewport_rect().size
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GameManager.init_screen_size(screen_size.x, screen_size.y)
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func _process(delta):
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velocity = Vector2.ZERO
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@@ -20,4 +20,5 @@ func _process(delta):
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move_and_collide(speed * velocity * delta)
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#position += speed * velocity * delta
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position = position.clamp(Vector2.ZERO, screen_size)
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position = GameManager.get_boundaried_position(position)
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@@ -1,12 +1,67 @@
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[gd_scene load_steps=7 format=3 uid="uid://b55w56d4twno1"]
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||||
[gd_scene load_steps=13 format=4 uid="uid://b55w56d4twno1"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dnlrq8gxiix6" path="res://molecular/assets/bg-far-placeholder.jpg" id="1_cthuy"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfjf6dxvbq5cj" path="res://dirt-specs.png" id="2_a5cls"]
|
||||
[ext_resource type="Texture2D" uid="uid://bto1pnycvianp" path="res://molecular/assets/background/bg.png" id="3_a5cls"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxluckxdkpv4f" path="res://molecular/molecular_player.tscn" id="3_b1jr0"]
|
||||
[ext_resource type="Texture2D" uid="uid://c3cuhrmulyy1s" path="res://molecular/assets/background/bg-near.png" id="4_b1jr0"]
|
||||
[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="4_mys4o"]
|
||||
[ext_resource type="Script" uid="uid://umx4w11edif" path="res://molecular/prey_manager.gd" id="5_cthuy"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3iw2v3x6ngrb" path="res://molecular/nucleotide_prey.tscn" id="6_a5cls"]
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||||
|
||||
[sub_resource type="TileMapPattern" id="TileMapPattern_a5cls"]
|
||||
tile_data = PackedInt32Array(0, 65536, 2, 65536, 65536, 3, 1, 131072, 2, 65537, 131072, 3)
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||||
|
||||
[sub_resource type="TileMapPattern" id="TileMapPattern_b1jr0"]
|
||||
tile_data = PackedInt32Array(0, 196608, 2, 65536, 196608, 3, 1, 262144, 2, 65537, 262144, 3)
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||||
|
||||
[sub_resource type="TileMapPattern" id="TileMapPattern_mys4o"]
|
||||
tile_data = PackedInt32Array(0, 196608, 0, 65536, 196608, 1, 1, 262144, 0, 65537, 262144, 1)
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_b1jr0"]
|
||||
resource_name = "Background tileset"
|
||||
texture = ExtResource("3_a5cls")
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
3:0/0 = 0
|
||||
0:1/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
3:1/0 = 0
|
||||
0:2/0 = 0
|
||||
1:2/0 = 0
|
||||
2:2/0 = 0
|
||||
3:2/0 = 0
|
||||
1:3/0 = 0
|
||||
2:3/0 = 0
|
||||
3:3/0 = 0
|
||||
4:0/0 = 0
|
||||
4:1/0 = 0
|
||||
4:2/0 = 0
|
||||
4:3/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_mys4o"]
|
||||
sources/0 = SubResource("TileSetAtlasSource_b1jr0")
|
||||
pattern_0 = SubResource("TileMapPattern_a5cls")
|
||||
pattern_1 = SubResource("TileMapPattern_b1jr0")
|
||||
pattern_2 = SubResource("TileMapPattern_mys4o")
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mys4o"]
|
||||
texture = ExtResource("4_b1jr0")
|
||||
1:0/0 = 0
|
||||
2:0/0 = 0
|
||||
3:0/0 = 0
|
||||
1:1/0 = 0
|
||||
2:1/0 = 0
|
||||
3:1/0 = 0
|
||||
1:2/0 = 0
|
||||
2:2/0 = 0
|
||||
3:2/0 = 0
|
||||
1:3/0 = 0
|
||||
2:3/0 = 0
|
||||
3:3/0 = 0
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_ojt85"]
|
||||
sources/0 = SubResource("TileSetAtlasSource_mys4o")
|
||||
|
||||
[node name="MolecularStage" type="Node2D"]
|
||||
|
||||
[node name="Background" type="Node2D" parent="."]
|
||||
@@ -15,24 +70,18 @@
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scroll_scale = Vector2(0.5, 0.5)
|
||||
repeat_times = 7
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||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Background/ParallaxFar"]
|
||||
position = Vector2(295.99997, 360)
|
||||
scale = Vector2(0.94648564, 0.92012787)
|
||||
texture = ExtResource("1_cthuy")
|
||||
|
||||
[node name="Sprite2D2" type="Sprite2D" parent="Background/ParallaxFar"]
|
||||
position = Vector2(892.09973, 359.82693)
|
||||
scale = Vector2(0.95814764, 0.9195748)
|
||||
texture = ExtResource("1_cthuy")
|
||||
[node name="TileMapLayerFar" type="TileMapLayer" parent="Background/ParallaxFar"]
|
||||
position = Vector2(-1, 0)
|
||||
tile_map_data = 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truncated
|
||||
tile_set = SubResource("TileSet_mys4o")
|
||||
|
||||
[node name="ParallaxNear" type="Parallax2D" parent="Background"]
|
||||
scroll_scale = Vector2(0.9, 0.9)
|
||||
repeat_times = 7
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Background/ParallaxNear"]
|
||||
position = Vector2(596, 359.5)
|
||||
scale = Vector2(3.725, 2.4159663)
|
||||
texture = ExtResource("2_a5cls")
|
||||
[node name="TileMapLayerNear" type="TileMapLayer" parent="Background/ParallaxNear"]
|
||||
tile_map_data = PackedByteArray("AAD+/wQAAAADAAIAAAD+/w4AAAADAAAAAAD+/xIAAAADAAMAAAD+/x0AAAABAAMAAAD+/yAAAAABAAMAAAD//wAAAAABAAIAAAD//wgAAAADAAMAAAD//wsAAAADAAEAAAD//yMAAAADAAEAAAAAAAYAAAABAAEAAAAAAAcAAAADAAEAAAAAAAkAAAACAAEAAAAAAA8AAAABAAAAAAAAABYAAAACAAMAAAAAACAAAAACAAEAAAAAACcAAAACAAMAAAABAAUAAAADAAMAAAABAA4AAAACAAIAAAABABgAAAACAAAAAAABAB8AAAACAAAAAAACAP//AAABAAAAAAACAA4AAAADAAEAAAACABMAAAABAAIAAAACAB4AAAACAAMAAAACACEAAAADAAEAAAADAP//AAADAAAAAAADAAgAAAADAAIAAAADAAoAAAABAAEAAAADAA0AAAADAAEAAAADAA4AAAADAAMAAAADACMAAAABAAAAAAAEAP//AAABAAIAAAAEABIAAAADAAMAAAAEABQAAAADAAIAAAAEABYAAAADAAIAAAAEABsAAAADAAEAAAAEACIAAAABAAMAAAAEACQAAAABAAIAAAAFAAYAAAADAAMAAAAFAA4AAAACAAMAAAAFACQAAAADAAAAAAAFACUAAAACAAIAAAAFACYAAAACAAIAAAAFACcAAAACAAEAAAAFACgAAAACAAMAAAAGAP//AAACAAAAAAAGAAkAAAABAAMAAAAGAA4AAAADAAMAAAAGABAAAAACAAIAAAAHABgAAAABAAEAAAAHABkAAAADAAMAAAAHACgAAAABAAEAAAAIAP//AAABAAAAAAAIAAUAAAADAAEAAAAIAA8AAAABAAEAAAAIACkAAAABAAEAAAAJAAcAAAADAAMAAAAJAAgAAAACAAAAAAAJABYAAAADAAEAAAAJACUAAAADAAEAAAAKAAEAAAABAAIAAAAKAAQAAAABAAIAAAAKAAsAAAACAAAAAAAKABQAAAACAAIAAAAKABUAAAACAAAAAAAKACkAAAADAAEAAAALABcAAAADAAEAAAALABkAAAADAAIAAAALABsAAAACAAMAAAALABwAAAADAAEAAAAMAAEAAAABAAEAAAAMAAMAAAADAAMAAAAMAAYAAAABAAIAAAAMAAsAAAADAAMAAAAMAA4AAAABAAIAAAANAAAAAAADAAEAAAANAAYAAAABAAMAAAANAAgAAAACAAEAAAANAA4AAAADAAIAAAANABMAAAABAAEAAAANABQAAAABAAIAAAANABsAAAABAAEAAAAOAAIAAAABAAEAAAAOAAQAAAABAAIAAAAOACAAAAADAAIAAAAOACEAAAACAAEAAAAPAAoAAAACAAMAAAAPABAAAAACAAIAAAAPACcAAAACAAMAAAAQAB0AAAACAAMAAAARAAsAAAABAAAAAAARABIAAAACAAAAAAASABAAAAACAAMAAAATAP7/AAABAAAAAAATAP//AAADAAEAAAATAAEAAAACAAEAAAATAAoAAAABAAAAAAATAA0AAAACAAMAAAATABgAAAADAAEAAAATAB0AAAADAAMAAAAUAP//AAABAAEAAAAUAAUAAAACAAMAAAAUABEAAAACAAIAAAAUABsAAAABAAAAAAAVAP7/AAADAAEAAAAVAP//AAACAAIAAAAVAAQAAAACAAIAAAAVAAwAAAABAAMAAAAWAP7/AAADAAAAAAAWAP//AAACAAAAAAAWAAQAAAACAAMAAAAWABUAAAABAAIAAAAWABkAAAABAAIAAAAXAP//AAADAAEAAAAXAAkAAAACAAMAAAAXABcAAAADAAAAAAAXABkAAAABAAMAAAAXACcAAAACAAAAAAAXACkAAAABAAMAAAAYAAEAAAACAAMAAAAYACMAAAACAAMAAAAYACcAAAABAAAAAAAZAAIAAAABAAEAAAAZABEAAAACAAMAAAAZABIAAAABAAMAAAAZAB8AAAABAAEAAAAaABgAAAABAAIAAAAaACMAAAADAAEAAAAaACcAAAABAAIAAAAaACoAAAACAAEAAAAbAAIAAAACAAEAAAAbAAMAAAABAAMAAAAbAAQAAAABAAAAAAAbAAUAAAACAAAAAAAbAA8AAAADAAIAAAAbABEAAAADAAEAAAAbABMAAAABAAAAAAAbABgAAAADAAMAAAAbACEAAAADAAMAAAAbACQAAAADAAIAAAAbACYAAAADAAAAAAAbACgAAAACAAEAAAAcAAQAAAADAAAAAAAcAAwAAAABAAIAAAAcABUAAAACAAAAAAAdAAQAAAABAAIAAAAdABgAAAACAAMAAAAeAAIAAAACAAMAAAAeABAAAAADAAEAAAAeABEAAAADAAEAAAAeABIAAAABAAIAAAAeABcAAAADAAIAAAAeABoAAAACAAAAAAAeABwAAAABAAIAAAAeAB8AAAABAAEAAAAfAAYAAAADAAAAAAAgAP//AAADAAIAAAAgAAQAAAABAAIAAAAgACMAAAACAAMAAAAhAAYAAAABAAEAAAAiAAcAAAABAAMAAAAiAAwAAAABAAAAAAAiABAAAAACAAIAAAAiACEAAAABAAMAAAAiACIAAAACAAEAAAAjAP7/AAADAAIAAAAjAP//AAACAAMAAAAjABgAAAABAAIAAAAkAAYAAAABAAEAAAAkAAsAAAADAAIAAAAkAA8AAAABAAIAAAAkABYAAAACAAMAAAAkABwAAAADAAMAAAAkACAAAAADAAIAAAAkACMAAAACAAEAAAAlABkAAAADAAMAAAAlAB8AAAABAAAAAAAmAAcAAAACAAMAAAAmAAgAAAADAAIAAAAmAAkAAAADAAAAAAAmABoAAAADAAMAAAAmACAAAAADAAEAAAAmACUAAAADAAEAAAAmACgAAAABAAMAAAAnAAwAAAABAAEAAAAnABEAAAABAAAAAAAnACQAAAACAAAAAAAnACgAAAACAAAAAAAoABQAAAACAAAAAAAoABkAAAACAAIAAAAoABoAAAADAAEAAAAoABwAAAACAAIAAAAoACIAAAACAAIAAAAoACcAAAADAAMAAAApAAoAAAADAAIAAAApABUAAAACAAMAAAApACkAAAADAAMAAAAqACAAAAABAAAAAAAqACIAAAADAAEAAAAqACcAAAABAAMAAAArAP7/AAADAAEAAAArAAYAAAABAAEAAAArABsAAAABAAIAAAAsAAEAAAACAAMAAAAsABQAAAADAAEAAAAsABYAAAACAAEAAAAsACAAAAABAAAAAAAtAAUAAAACAAEAAAAtAAgAAAABAAIAAAAtACIAAAACAAIAAAAtACMAAAABAAAAAAAtACQAAAADAAMAAAAuAAAAAAABAAEAAAAuACEAAAACAAEAAAAuACgAAAACAAIAAAAvAAAAAAABAAIAAAAvAA4AAAABAAMAAAAvABcAAAABAAIAAAAvAB8AAAACAAIAAAAwAAsAAAADAAMAAAAwAA0AAAABAAIAAAAwABUAAAADAAIAAAAxAAMAAAACAAEAAAAxAAcAAAADAAIAAAAxAAoAAAADAAMAAAAxAB8AAAADAAAAAAAxACEAAAADAAAAAAAyAAIAAAABAAMAAAAyAAcAAAACAAAAAAAyACYAAAACAAMAAAAzABEAAAABAAMAAAAzABMAAAADAAEAAAAzABsAAAABAAMAAAA0AAMAAAADAAMAAAA0AAQAAAABAAMAAAA0AB8AAAABAAIAAAA0ACAAAAADAAMAAAA1AAoAAAACAAEAAAA1ABEAAAACAAAAAAA1ABkAAAACAAIAAAA1ACUAAAABAAIAAAA1ACcAAAADAAAAAAA1ACkAAAADAAEAAAA2ABIAAAABAAIAAAA2ACAAAAACAAEAAAA2ACIAAAADAAMAAAA2ACoAAAADAAMAAAA3AAAAAAACAAEAAAA3AAQAAAADAAAAAAA3AAwAAAADAAIAAAA3AA4AAAABAAAAAAA3ABYAAAABAAEAAAA3ABkAAAABAAMAAAA3ABsAAAACAAAAAAA3AB0AAAABAAEAAAA4AAgAAAABAAEAAAA4AAsAAAADAAAAAAA4ABkAAAADAAMAAAA4AB0AAAACAAEAAAA5AAAAAAADAAEAAAA5AAUAAAABAAEAAAA5AA8AAAABAAAAAAA5ABEAAAADAAAAAAA5ABoAAAABAAMAAAA5ABsAAAACAAEAAAA7AAAAAAADAAMAAAA7AAUAAAADAAEAAAA7AAkAAAABAAIAAAA7ABMAAAADAAAAAAA7ABUAAAABAAAAAAA7ACEAAAABAAIAAAA8AAIAAAACAAAAAAA8ABgAAAADAAAAAAA9AAkAAAACAAAAAAA9AA4AAAABAAAAAAA9ABcAAAABAAEAAAA9AB0AAAADAAAAAAA+AAcAAAADAAMAAAA+AAkAAAADAAEAAAA+ABEAAAABAAEAAAA+ABQAAAABAAAAAAA/AAAAAAADAAMAAAA/ABQAAAADAAMAAAA/AB4AAAADAAAAAABAABEAAAACAAMAAABAAB0AAAACAAEAAABAACMAAAABAAAAAABBAAAAAAACAAIAAABBAB4AAAACAAAAAABBACEAAAADAAMAAABCABMAAAABAAIAAABCABYAAAABAAIAAABDAAEAAAACAAEAAABDAAgAAAADAAAAAABDAA4AAAACAAAAAABDAB0AAAADAAEAAABEAAwAAAADAAAAAABEAA0AAAACAAEAAABEABwAAAACAAEAAABEACIAAAABAAMAAABFAAcAAAABAAMAAABFAAwAAAACAAMAAABFACMAAAABAAIAAABGAAEAAAADAAMAAABGAAMAAAACAAIAAABGACAAAAABAAEAAABHAAwAAAADAAEAAABHAB0AAAABAAEAAABHAB4AAAABAAIAAABHAB8AAAACAAIAAABIAALine truncated
|
||||
tile_set = SubResource("TileSet_ojt85")
|
||||
|
||||
[node name="player" parent="." groups=["player"] instance=ExtResource("3_b1jr0")]
|
||||
position = Vector2(120, 144)
|
||||
|
||||
@@ -2,21 +2,39 @@ extends AbstractPrey2D
|
||||
|
||||
@onready var sprite = get_node("AnimatedSprite2D")
|
||||
|
||||
# Mirroed sprites for periodic boundary
|
||||
var mirrorSprite1: Node2D
|
||||
var mirrorSprite2: Node2D
|
||||
var mirrorSprite3: Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
$AnimatedSprite2D.animation = "Healthy"
|
||||
$AnimatedSprite2D.play()
|
||||
|
||||
mirrorSprite1 = sprite.duplicate()
|
||||
mirrorSprite2 = sprite.duplicate()
|
||||
mirrorSprite3 = sprite.duplicate()
|
||||
|
||||
add_child(mirrorSprite1)
|
||||
add_child(mirrorSprite2)
|
||||
add_child(mirrorSprite3)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
return
|
||||
# Boundary mirroring
|
||||
_handle_wrapping()
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
self.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
|
||||
|
||||
func move(destination: Vector3) -> void:
|
||||
move_and_collide(Vector2(destination.x, destination.y))
|
||||
func move(motion: Vector3) -> void:
|
||||
move_and_collide(Vector2(motion.x, motion.y)) # Moves along the given vector
|
||||
|
||||
# Apply boundary to new position
|
||||
position = GameManager.get_boundaried_position(position)
|
||||
|
||||
func die() -> void:
|
||||
sprite.play("Dying")
|
||||
@@ -38,3 +56,94 @@ func handle_collision_player(player):
|
||||
self.die()
|
||||
else:
|
||||
sprite.play("Injured")
|
||||
|
||||
# FIXME: Doesn't work with injured sprite
|
||||
# Mirroring table:
|
||||
# |---|---|---|---|
|
||||
# | 4 | 3 | 4 | 3 |
|
||||
# |---|===|===|---|
|
||||
# | 1 ǁ 2 | 1 ǁ 2 |
|
||||
# |---ǁ---|---ǁ---|
|
||||
# | 4 ǁ 3 | 4 ǁ 3 |
|
||||
# |---|===|===|---|
|
||||
# | 1 | 2 | 1 | 2 |
|
||||
# |---|---|---|---|
|
||||
# If less than viewport size away from an edge, mirror over that edge (for seamless boundary)
|
||||
# NOTE: For this to look correctly the camera size should be smaller than half the screen port (in
|
||||
# any one dimension. Ideally, the difference between camera size and half the screen port is
|
||||
# at least the size of the prey sprite)
|
||||
func _handle_wrapping():
|
||||
mirrorSprite1.visible = false
|
||||
mirrorSprite2.visible = false
|
||||
mirrorSprite3.visible = false
|
||||
|
||||
# TODO: Assume viewport size << screen size and only draw according to GameManager.viewport_size
|
||||
# Find corresponding section of the screen
|
||||
if position.x < GameManager.screen_size.x/2 and position.y < GameManager.screen_size.y/2:
|
||||
# 2
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Right
|
||||
#mirrorSprite1.position = Vector2(sprite.position.x + GameManager.screen_size.x, sprite.position.y)
|
||||
mirrorSprite1.position = Vector2(GameManager.screen_size.x, 0)
|
||||
# Diag
|
||||
#mirrorSprite2.position = Vector2(sprite.position.x + GameManager.screen_size.x, sprite.position.y + GameManager.screen_size.y)
|
||||
mirrorSprite3.position = Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
|
||||
# Bottom
|
||||
#mirrorSprite3.position = Vector2(sprite.position.x, sprite.position.y + GameManager.screen_size.y)
|
||||
mirrorSprite2.position = Vector2(0, GameManager.screen_size.y)
|
||||
|
||||
|
||||
elif position.x < GameManager.screen_size.x/2:
|
||||
# 3
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Top
|
||||
#mirrorSprite1.position = Vector2(sprite.position.x, sprite.position.y - GameManager.screen_size.y)
|
||||
mirrorSprite1.position = Vector2(0, - GameManager.screen_size.y)
|
||||
# Diag
|
||||
#mirrorSprite2.position = Vector2(sprite.position.x + GameManager.screen_size.x, sprite.position.y - GameManager.screen_size.y)
|
||||
mirrorSprite2.position = Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
|
||||
# Right
|
||||
#mirrorSprite3.position = Vector2(sprite.position.x + GameManager.screen_size.x, sprite.position.y)
|
||||
mirrorSprite3.position = Vector2(GameManager.screen_size.x, 0)
|
||||
|
||||
|
||||
elif position.y < GameManager.screen_size.y/2:
|
||||
# 1
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Left
|
||||
#mirrorSprite1.position = Vector2(sprite.position.x - GameManager.screen_size.x, sprite.position.y)
|
||||
mirrorSprite1.position = Vector2(- GameManager.screen_size.x, 0)
|
||||
# Bottom
|
||||
#mirrorSprite2.position = Vector2(sprite.position.x, sprite.position.y + GameManager.screen_size.y)
|
||||
mirrorSprite2.position = Vector2(0, GameManager.screen_size.y)
|
||||
# Diag
|
||||
#mirrorSprite3.position = Vector2(sprite.position.x - GameManager.screen_size.x, sprite.position.y + GameManager.screen_size.y)
|
||||
mirrorSprite3.position = Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
|
||||
|
||||
|
||||
else:
|
||||
# 4
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Left
|
||||
#mirrorSprite1.position = Vector2(sprite.position.x - GameManager.screen_size.x, sprite.position.y)
|
||||
mirrorSprite1.position = Vector2(- GameManager.screen_size.x, 0)
|
||||
# Diag
|
||||
#mirrorSprite2.position = Vector2(sprite.position.x - GameManager.screen_size.x, sprite.position.y - GameManager.screen_size.y)
|
||||
mirrorSprite2.position = Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
|
||||
# Top
|
||||
#mirrorSprite3.position = Vector2(sprite.position.x, sprite.position.y - GameManager.screen_size.y)
|
||||
mirrorSprite3.position = Vector2(0, - GameManager.screen_size.y)
|
||||
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
extends Node
|
||||
|
||||
var preyScene = preload("res://molecular/nucleotide_prey.tscn")
|
||||
#var predatorScene = preload("res://Predator.tscn")
|
||||
var score
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
for i in range(0, 100, 10):
|
||||
spawn_creature(preyScene, Vector2(i, i))
|
||||
spawn_random()
|
||||
spawn_random()
|
||||
spawn_random()
|
||||
spawn_random()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func spawn_random() -> void:
|
||||
spawn_creature(preyScene, Vector2(randfn(100, 100), randfn(100, 100)))
|
||||
|
||||
func spawn_creature(scene, position: Vector2) -> void:
|
||||
var instance = scene.instantiate()
|
||||
instance.position = position
|
||||
add_child(instance)
|
||||
|
||||
@@ -15,6 +15,10 @@ run/main_scene="uid://drgv154ei1vrl"
|
||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
GameManager="*res://game_manager.gd"
|
||||
|
||||
[global_group]
|
||||
|
||||
player="All scenes that constitute players should be added here."
|
||||
@@ -46,3 +50,7 @@ move_down={
|
||||
|
||||
2d_render/layer_1="Player"
|
||||
2d_render/layer_2="Prey"
|
||||
|
||||
[rendering]
|
||||
|
||||
textures/canvas_textures/default_texture_filter=0
|
||||