ft (wip): hammerhead predator

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djaidjai committed 2026-02-02 01:41:01 +01:00
1 parent b21bf52938
commit 5751f25732
22 files changed
+245 -45

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@@ -22,15 +22,6 @@ func take_damage(dmg: int) -> void:
if self.health < 0:
self.die()
# I think the move per npc is to model concrete behaviours in functions.
# How the npc acts can be determined elsewhere, these functions just implement the behvaiour
func flee(direction: Vector3) -> void:
push_error("Function flee() not implemented.")
# Im envisioning we feed on "sustenance (to be classed)" only; when something dies it should spawn some sustenance
func feed(source ) -> void:
push_error("Function feed() not implemented.")
func die() -> void:
died.emit()
queue_free()
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