ft (wip): molecular stage prey
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extends RigidBody2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_visible_on_screen_notifier_2d_screen_exited():
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queue_free();
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