fx: sprite playing behaviour

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djaidjai committed 2026-03-01 15:43:13 +01:00
1 parent 9dd1d45698
commit 241dfb3073
7 files changed
+8 -6

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@@ -10,6 +10,7 @@ var starting_pos
func _ready() -> void:
health = maxHealth
sprite.play("Healthy")
wrapper.play_sprite("Healthy")
if starting_pos:
collision.set_position(starting_pos)
@@ -84,7 +84,7 @@ light_mask = 2
visibility_layer = 2
rotation = 1.5707964
scale = Vector2(10, 10)
polygon = PackedVector2Array(3.8686981, -6.2705374, 7.0000973, -0.08602524, 3.5555592, 5.6287766, -3.0986624, 5.589636, -6.1517763, 0.031402588, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
polygon = PackedVector2Array(3.8686981, -6.2705374, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
[node name="WrappingManager" type="Node" parent="." index="1" unique_id=407460873]
script = ExtResource("3_lecx4")
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