ft: made sprite behaviour consistent across entities

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djaidjai committed 2026-03-07 13:12:18 +01:00
1 parent da15fb77a2
commit 1fbc2f6637
9 files changed
+21 -16

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@@ -5,6 +5,7 @@ var dir = Vector3(1, 1, 0)
func enter(previous_state_path: String, data := {}) -> void:
timer.start((float)(randi() % 5)/5)
owner.play_sprite(owner.idle_sprite)
func physics_update(_delta: float) -> void:
owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0), 1)
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