ft: prey collision
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@@ -0,0 +1,15 @@
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extends NPC2D
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class_name AbstractPredator2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func attack(target) -> void:
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push_error("Function attack() not implemented.")
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