fx: attacking sprite/logic mismatch
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@@ -50,11 +50,10 @@ func die() -> void:
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super.die()
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func become_injured() -> void:
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sprite.animation = "Injured"
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mirrorSprite1.animation = "Injured"
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mirrorSprite2.animation = "Injured"
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mirrorSprite3.animation = "Injured"
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sprite.play()
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sprite.play("Injured")
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mirrorSprite1.play("Injured")
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mirrorSprite2.play("Injured")
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mirrorSprite3.play("Injured")
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# Mirroring table:
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# |---|---|---|---|
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