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nixos/scripts/hypr-windowShaders/nored.glsl
T
2026-10-06 22:38:28 +02:00

15 lines
461 B
GLSL

// Values obtained from: http://en.wikipedia.org/wiki/Grayscale#Luma_coding_in_video_systems
vec3 LumaFactors = vec3(0.299, 0.587, 0.114);
void windowShader(inout vec4 color) {
// average brightness
float luma = dot(vec3(color.r, color.g, color.b), LumaFactors);
if (color.g < color.b) {
color = vec4(luma, luma, color.b, color.a);
} else {
color = vec4(luma, color.g, luma, color.a);
}
// color = vec4(luma, color.g, color.b, color.a);
}