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nixos/scripts/hypr-shaders/horror.frag
2026-10-06 22:34:05 +02:00

32 lines
645 B
GLSL

#version 300 es
precision mediump float;
in vec2 v_texcoord;
uniform sampler2D tex;
out vec4 FragColor;
uniform mediump float time;
const float display_framerate = 60.0;
const vec2 display_resolution = vec2(2520.0, 1680.0);
const float gamma = 1.0;
float rand(vec2 uv, float t) {
return fract(sin(dot(uv, vec2(1225.6548, 321.8942))) * 4251.4865 + t);
}
float Sigmoid(float x) { return 1.0 / (1.0 + (exp(-(x - 0.5) * 14.0))); }
void main() {
vec4 color = texture(tex, v_texcoord);
color = vec4(Sigmoid(color.r), Sigmoid(color.g), Sigmoid(color.b), 1.0);
color = pow(color, vec4(gamma));
color.a = 1.0;
FragColor = color;
}