Files
nixos/scripts/hypr-shaders/invert.frag
T
2026-10-06 22:34:05 +02:00

12 lines
232 B
GLSL

#version 300 es
precision mediump float;
in vec2 v_texcoord;
uniform sampler2D tex;
out vec4 FragColor;
void main() {
vec4 pixColor = texture(tex, v_texcoord);
pixColor.rgb = 1.0 - pixColor.rgb;
FragColor = pixColor;
}