// Values obtained from: http://en.wikipedia.org/wiki/Grayscale#Luma_coding_in_video_systems vec3 LumaFactors = vec3(0.299, 0.587, 0.114); void windowShader(inout vec4 color) { // average brightness float luma = dot(vec3(color.r, color.g, color.b), LumaFactors); if (color.r < color.g) { color = vec4(luma, c.g, luma, color.a); } else { color = vec4(color.r, luma, luma, color.a); } // color = vec4(color.r, color.g, luma, color.a); }