const float display_framerate = 60.0; const vec2 display_resolution = vec2(2520.0, 1680.0); const float gamma = 1.0; float rand(vec2 uv, float t) { return fract(sin(dot(uv, vec2(1225.6548, 321.8942))) * 4251.4865 + t); } float Sigmoid(float x) { return 1.0 / (1.0 + (exp(-(x - 0.5) * 14.0))); } void windowShader(inout vec4 color) { color = vec4(Sigmoid(color.r), Sigmoid(color.g), Sigmoid(color.b), 1.0); color = pow(color, vec4(gamma)); color.a = 1.0; }