// Values obtained from: http://en.wikipedia.org/wiki/Grayscale#Luma_coding_in_video_systems vec3 LumaFactors = vec3(0.299, 0.587, 0.114); void windowShader(inout vec4 color) { // Desaturate to luma only float luma = dot(vec3(color.r, color.g, color.b), LumaFactors); color.rgb = vec3(luma, luma, luma); }