fx: noblue windowshader
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@@ -5,10 +5,6 @@ void windowShader(inout vec4 color) {
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// average brightness
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// average brightness
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float luma = dot(vec3(color.r, color.g, color.b), LumaFactors);
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float luma = dot(vec3(color.r, color.g, color.b), LumaFactors);
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if (color.r < color.g) {
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float blend = smoothstep(0.0, 1.0, color.r - color.g);
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color = vec4(luma, c.g, luma, color.a);
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color.rgb = mix(vec3(color.r, luma, luma), vec3(luma, color.g, luma), blend);
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} else {
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color = vec4(color.r, luma, luma, color.a);
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}
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// color = vec4(color.r, color.g, luma, color.a);
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}
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}
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