ft: hyprland to home manager, mostly
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@@ -0,0 +1,5 @@
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//modified version of [this shader](https://github.com/wessles/GLSL-CRT/blob/master/shader.frag)
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void windowShader(inout vec4 color) {
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color = vec4(color.z, color.y, color.x, color.a);
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}
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