#include "MainWindow.h" #include "ui_mainwindow.h" #include #include #include #include #include "../layers/BackgroundImage.h" #include "../layers/EColLayer.h" #include "../layers/EGlyphLayer.h" #include "../layers/LGlyphLayer.h" #include "../layers/LColLayer.h" #include "../Program.h" #include "../advection/UVGrid.h" #include "../advection/kernel/RK4AdvectionKernel.h" #include "../advection/kernel/SnapBoundaryConditionKernel.h" #include "../layers/enums.h" using namespace std; MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent) , ui(new Ui::MainWindow) { ui->setupUi(this); this->setupTechniques(); } MainWindow::~MainWindow() { delete ui; } void MainWindow::setupTechniques() { cout << "Reading data..." << endl; string dataPath = "../../../../data"; shared_ptr uvGrid = make_shared(dataPath); // initialize techniques Program *program = this->ui->program; auto technique1 = new Technique(program->getCamera()); auto technique2 = new Technique(program->getCamera()); // add bg layer auto bg = new BackgroundImage(dataPath + "/map_qgis_1035.png"); technique1->addLayer(bg); technique2->addLayer(bg); // add Euler layers technique1->addLayer(new EColLayer(uvGrid)); technique2->addLayer(new EGlyphLayer(uvGrid)); // setup LGlyphLayer auto kernelRK4 = make_unique(uvGrid); auto kernelRK4BoundaryChecked = make_unique(std::move(kernelRK4), uvGrid); auto lGlyph = new LGlyphLayer(uvGrid, std::move(kernelRK4BoundaryChecked)); auto kernelRK4_2 = make_unique(uvGrid); auto kernelRK4BoundaryChecked_2 = make_unique(std::move(kernelRK4_2), uvGrid); auto lCol = new LColLayer(uvGrid, std::move(kernelRK4BoundaryChecked_2)); lGlyph->setDt(3600); lCol->setDt(3600); technique1->addLayer(lGlyph); technique2->addLayer(lCol); // technique2->addLayer(lGlyph); program->addTechnique(technique1); program->addTechnique(technique2); program->setActiveTechnique(0); // TODO: implement feature to call this function on widget // l->spoofPoints(); // l->cycleGlyphStyle(); } /* -------------------------------------------------------------------- * + QTWidget callbacks + * --------------------------------------------------------------------*/ void MainWindow::on_FirstButton_clicked(bool checked) { if (checked) { ui->program->setActiveTechnique(COLGLYPH); } } void MainWindow::on_SecondButton_clicked(bool checked) { if (checked) { ui->program->setActiveTechnique(GLYPHCOL); } } void MainWindow::on_ComplementaryButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setColorMode(COMPLEMENTARY); } } } void MainWindow::on_ContrastingButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setColorMode(CONTRASTING); } } } void MainWindow::on_MonochromaticButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setColorMode(MONOCHROMATIC); } } } void MainWindow::on_SaturateButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setSaturationMode(SATURATED); } } } void MainWindow::on_DesaturateButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setSaturationMode(DESATURATED); } } } void MainWindow::on_CircleButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setGlyphStyle(CIRCLE); } } } void MainWindow::on_TriangleButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setGlyphStyle(TRIANGLE); } } } void MainWindow::on_SquareButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setGlyphStyle(SQUARE); } } } void MainWindow::on_HexagonButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setGlyphStyle(HEXAGON); } } } void MainWindow::on_FullySampledButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setSamplingMode(FULLYSAMPLED); } } } void MainWindow::on_RegularlySubsampledButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setSamplingMode(REGULARLYSUBSAMPLED); } } } void MainWindow::on_IregularlySubsampledButton_clicked(bool checked) { if (checked) { for (Technique *t : ui->program->getTechniques()) { t->setSamplingMode(IRREGULARLYSUBSAMPLED); } } }