fix: update renderWindow when drawing new points while the timer is paused

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djaidjai committed 2024-05-05 21:56:06 +02:00
1 parent 11f4cd4451
commit ee9b71fb17
1 file changed
+1 -2
+1 -2
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@@ -50,8 +50,7 @@ void SpawnPointCallback::Execute(vtkObject *caller, unsigned long evId, void *ca
vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New(); vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New();
vertices->InsertNextCell(vertex); vertices->InsertNextCell(vertex);
data->SetVerts(vertices); data->SetVerts(vertices);
// data->Modified(); // These might be needed im not sure. ren->GetRenderWindow()->Render();
// ren->GetRenderWindow()->Render();
} }
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