spawning points

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robin committed 2024-05-03 14:15:27 +02:00
1 parent b83f49b4ad
commit 63892ca363
9 files changed
+123 -5

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@@ -0,0 +1,60 @@
#include "SpawnPointCallback.h"
#include <vtkVertex.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkCommand.h>
#include <vtkRenderWindow.h>
void convertDisplayToWorld(vtkRenderer* renderer, int x, int y, double *worldPos) {
double displayPos[3] = {static_cast<double>(x), static_cast<double>(y), 0.0};
renderer->SetDisplayPoint(displayPos);
renderer->DisplayToWorld();
renderer->GetWorldPoint(worldPos);
}
void SpawnPointCallback::Execute(vtkObject *caller, unsigned long evId, void *callData) {
// Note the use of reinterpret_cast to cast the caller to the expected type.
auto interactor = reinterpret_cast<vtkRenderWindowInteractor *>(caller);
if (evId == vtkCommand::LeftButtonPressEvent) {
dragging = true;
}
if (evId == vtkCommand::LeftButtonReleaseEvent) {
dragging = false;
}
if (!dragging) {
return;
}
int x, y;
interactor->GetEventPosition(x, y);
vtkIdType id = points->InsertNextPoint(x, y, 0);
data->SetPoints(points);
vtkSmartPointer<vtkVertex> vertex = vtkSmartPointer<vtkVertex>::New();
vertex->GetPointIds()->SetId(0, id);
vtkSmartPointer<vtkCellArray> vertices = vtkSmartPointer<vtkCellArray>::New();
vertices->InsertNextCell(vertex);
data->SetVerts(vertices);
// data->Modified(); // These might be needed im not sure.
// ren->GetRenderWindow()->Render();
}
SpawnPointCallback::SpawnPointCallback() : data(nullptr), points(nullptr) {}
SpawnPointCallback *SpawnPointCallback::New() {
return new SpawnPointCallback;
}
void SpawnPointCallback::setData(const vtkSmartPointer<vtkPolyData> &data) {
this->data = data;
}
void SpawnPointCallback::setPoints(const vtkSmartPointer<vtkPoints> &points) {
this->points = points;
}
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