refactor program to work with a vector of layers instead
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@@ -40,39 +40,64 @@ void Program::setupTimer() {
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this->interact->CreateRepeatingTimer(17); // 60 fps == 1000 / 60 == 16.7 ms per frame
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}
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Program::Program(Layer *bg, Layer *e, Layer *l) : background(bg), euler(e), lagrange(l), win(), interact() {
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Program::Program() {
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this->win = vtkSmartPointer<vtkRenderWindow>::New();
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this->interact = vtkSmartPointer<vtkRenderWindowInteractor>::New();
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this->win->SetNumberOfLayers(3);
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this->win->AddRenderer(bg->getLayer());
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this->win->AddRenderer(e->getLayer());
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this->win->AddRenderer(l->getLayer());
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this->win->SetNumberOfLayers(0);
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setWinProperties();
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setupTimer();
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}
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// Program::Program(Layer *bg, Layer *e, Layer *l) : background(bg), euler(e), lagrange(l), win(), interact() {
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// this->win = vtkSmartPointer<vtkRenderWindow>::New();
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// this->interact = vtkSmartPointer<vtkRenderWindowInteractor>::New();
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//
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// this->win->SetNumberOfLayers(3);
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// this->win->AddRenderer(bg->getLayer());
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// this->win->AddRenderer(e->getLayer());
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// this->win->AddRenderer(l->getLayer());
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// setWinProperties();
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// setupTimer();
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// }
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void Program::setBackground(Layer *bg) {
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this->win->RemoveRenderer(this->background->getLayer());
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this->background = bg;
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this->win->AddRenderer(bg->getLayer());
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void Program::addLayer(Layer* layer) {
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this->layers.push_back(layer);
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this->win->AddRenderer(layer->getLayer());
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this->win->SetNumberOfLayers(this->win->GetNumberOfLayers()+1);
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}
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void Program::removeLayer(Layer *layer) {
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this->win->RemoveRenderer(layer->getLayer());
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auto it = std::find(this->layers.begin(), this->layers.end(), layer);
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if (it != this->layers.end()) {
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this->layers.erase(it);
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this->win->SetNumberOfLayers(this->win->GetNumberOfLayers()-1);
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}
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}
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void Program::setEuler(Layer *e) {
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this->win->RemoveRenderer(this->euler->getLayer());
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this->euler = e;
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this->win->AddRenderer(e->getLayer());
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}
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void Program::setLagrange(Layer *l) {
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this->win->RemoveRenderer(this->lagrange->getLayer());
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this->lagrange = l;
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this->win->AddRenderer(l->getLayer());
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}
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// void Program::setBackground(Layer *bg) {
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// this->win->RemoveRenderer(this->background->getLayer());
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// this->background = bg;
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// this->win->AddRenderer(bg->getLayer());
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//
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// }
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//
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//
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// void Program::setEuler(Layer *e) {
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// this->win->RemoveRenderer(this->euler->getLayer());
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// this->euler = e;
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// this->win->AddRenderer(e->getLayer());
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// }
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//
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//
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// void Program::setLagrange(Layer *l) {
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// this->win->RemoveRenderer(this->lagrange->getLayer());
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// this->lagrange = l;
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// this->win->AddRenderer(l->getLayer());
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// // }
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void Program::setLagrangeInteractor(SpawnPointCallback *cb){
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interact->AddObserver(vtkCommand::LeftButtonPressEvent, cb);
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@@ -84,8 +109,11 @@ void Program::setLagrangeInteractor(SpawnPointCallback *cb){
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void Program::updateData(int t) {
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this->win->Render();
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this->lagrange->updateData(t);
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this->euler->updateData(t);
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for (Layer *l : layers) {
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l->updateData(t);
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}
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// this->lagrange->updateData(t);
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// this->euler->updateData(t);
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}
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