Files
cuda-based-raytrace/src/gui/shaders/vertshader.glsl
T
2025-01-05 22:48:09 +01:00

11 lines
209 B
GLSL

#version 330 core
layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}