#ifndef GPUBUFFER_H #define GPUBUFFER_H #include "fielddata.h" #include class GPUBuffer { public: GPUBuffer(std::string path, std::string variableName); FieldData nextFieldData(); ~GPUBuffer(); FieldMetadata *fmd; private: // TODO: Implement GPUBuffer std::string path; std::string variableName; }; #endif //GPUBUFFER_H