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djaidjai/cuda-based-raytrace
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mirror of https://github.com/MartinOpat/cuda-based-raytrace.git synced 2025-06-07 02:13:10 +02:00
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20 Commits 8 Branches 0 Tags
ae599a3659366d13a2ac2146e104939af9a881b0
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9 Commits
Author SHA1 Message Date
Martin ae599a3659 Basic exampe of phong + ray-casting dvr finally works ... though unfortunatelly, loooots of TODOs still 2024-12-23 22:31:36 +01:00
Martin 7fd6944f53 Again, renamed stuff for consistency's sake 2024-12-23 22:17:50 +01:00
Martin 79d0587d97 Renamed var. for consistency with sphere.h 2024-12-23 22:16:22 +01:00
Martin 3dc6c8e05f Added sampling to volume sampling (for the sphere - but technically general) 2024-12-23 22:14:36 +01:00
Martin dfeb8af49e Added (simple) gradient for (simple) phong illumination purposes 2024-12-23 22:04:43 +01:00
Martin a1c6ab16ab Added cross-product to vector implementation 2024-12-23 22:01:09 +01:00
Martin 94e82787e1 Renamed old main and moved to tests folder 2024-12-23 21:53:39 +01:00
Martin 08b6131825 Added simple volume generation into sphere.h for debugging 2024-12-23 21:50:29 +01:00
Martin ed3adbd4c4 Added makefile 2024-11-14 18:02:32 +01:00
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