fix: stuff not actually rendering (pretty important)

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djaidjai committed 2025-01-08 00:42:36 +01:00
1 parent d5a426e0c5
commit ff7638a245
6 files changed
+11 -17

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@@ -14,6 +14,11 @@
static float* d_volume = nullptr;
// TODO: general
// * pass camera_info to the raycasting function - updated according to glfw.
// * on that note, code for handling input (mouse movement certainly, possibly free input / 4 pre-coded views, q/esc to quit, space for pause (would be were the 'simple' render idea would come in))
// * very similarly - actual code for loading new data as the simulation progresses - right now its effectively a static image loader
//
void getTemperature(std::vector<float>& temperatureData, int idx = 0) {
std::string path = "data/trimmed";
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